Take-Two Interactive Software Total Liabilities 2010-2023 | TTWO

Take-Two Interactive Software total liabilities from 2010 to 2023. Total liabilities can be defined as the total value of all possible claims against the corporation.
  • Take-Two Interactive Software total liabilities for the quarter ending December 31, 2023 were $6.387B, a 12.88% decline year-over-year.
  • Take-Two Interactive Software total liabilities for 2023 were $6.82B, a 149.2% increase from 2022.
  • Take-Two Interactive Software total liabilities for 2022 were $2.737B, a 1.49% increase from 2021.
  • Take-Two Interactive Software total liabilities for 2021 were $2.696B, a 11.9% increase from 2020.
Take-Two Interactive Software Annual Total Liabilities
(Millions of US $)
2023 $6,820
2022 $2,737
2021 $2,696
2020 $2,410
2019 $2,202
2018 $2,249
2017 $2,145
2016 $2,009
2015 $1,665
2014 $998
2013 $690
2012 $554
2011 $356
2010 $319
2009 $462
Take-Two Interactive Software Quarterly Total Liabilities
(Millions of US $)
2023-12-31 $6,387
2023-09-30 $6,777
2023-06-30 $6,585
2023-03-31 $6,820
2022-12-31 $7,331
2022-09-30 $8,059
2022-06-30 $8,083
2022-03-31 $2,737
2021-12-31 $2,692
2021-09-30 $3,149
2021-06-30 $2,683
2021-03-31 $2,696
2020-12-31 $2,811
2020-09-30 $2,935
2020-06-30 $2,718
2020-03-31 $2,410
2019-12-31 $2,478
2019-09-30 $2,633
2019-06-30 $2,280
2019-03-31 $2,202
2018-12-31 $2,360
2018-09-30 $1,711
2018-06-30 $1,604
2018-03-31 $2,249
2017-12-31 $2,282
2017-09-30 $2,224
2017-06-30 $2,120
2017-03-31 $2,145
2016-12-31 $2,268
2016-09-30 $2,396
2016-06-30 $2,005
2016-03-31 $2,009
2015-12-31 $2,058
2015-09-30 $1,852
2015-06-30 $1,826
2015-03-31 $1,665
2014-12-31 $1,438
2014-09-30 $910
2014-06-30 $825
2014-03-31 $998
2013-12-31 $1,163
2013-09-30 $2,202
2013-06-30 $841
2013-03-31 $690
2012-12-31 $625
2012-09-30 $680
2012-06-30 $596
2012-03-31 $554
2011-12-31 $499
2011-09-30 $366
2011-06-30 $388
2011-03-31 $356
2010-12-31 $358
2010-09-30
2010-07-31 $396
2010-06-30
2010-04-30 $329
2010-03-31 $319
2010-01-31 $383
2009-12-31
2009-10-31
2009-07-31 $376
2009-04-30 $301
2009-01-31 $348
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $24.421B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $63.480B 16.29
Electronic Arts (EA) United States $33.769B 22.48
Hasbro (HAS) United States $7.609B 21.75
Mattel (MAT) United States $6.209B 14.68
JAKKS Pacific (JAKK) United States $0.239B 5.74
Blue Hat Interactive Entertainment Technology (BHAT) China $0.015B 0.00