Take-Two Interactive Software Revenue 2010-2023 | TTWO

Take-Two Interactive Software annual/quarterly revenue history and growth rate from 2010 to 2023. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
  • Take-Two Interactive Software revenue for the quarter ending December 31, 2023 was $1.366B, a 2.95% decline year-over-year.
  • Take-Two Interactive Software revenue for the twelve months ending December 31, 2023 was $5.396B, a 11.64% increase year-over-year.
  • Take-Two Interactive Software annual revenue for 2023 was $5.35B, a 52.64% increase from 2022.
  • Take-Two Interactive Software annual revenue for 2022 was $3.505B, a 3.91% increase from 2021.
  • Take-Two Interactive Software annual revenue for 2021 was $3.373B, a 9.19% increase from 2020.
Take-Two Interactive Software Annual Revenue
(Millions of US $)
2023 $5,350
2022 $3,505
2021 $3,373
2020 $3,089
2019 $2,668
2018 $1,793
2017 $1,780
2016 $1,414
2015 $1,083
2014 $2,351
2013 $1,214
2012 $826
2011 $1,137
2010 $763
2009 $701
Take-Two Interactive Software Quarterly Revenue
(Millions of US $)
2023-12-31 $1,366
2023-09-30 $1,299
2023-06-30 $1,285
2023-03-31 $1,446
2022-12-31 $1,408
2022-09-30 $1,394
2022-06-30 $1,102
2022-03-31 $930
2021-12-31 $903
2021-09-30 $858
2021-06-30 $813
2021-03-31 $839
2020-12-31 $861
2020-09-30 $841
2020-06-30 $831
2020-03-31 $761
2019-12-31 $930
2019-09-30 $858
2019-06-30 $540
2019-03-31 $539
2018-12-31 $1,249
2018-09-30 $493
2018-06-30 $388
2018-03-31 $450
2017-12-31 $481
2017-09-30 $444
2017-06-30 $418
2017-03-31 $572
2016-12-31 $476
2016-09-30 $420
2016-06-30 $312
2016-03-31 $377
2015-12-31 $414
2015-09-30 $347
2015-06-30 $275
2015-03-31 $300
2014-12-31 $531
2014-09-30 $126
2014-06-30 $125
2014-03-31 $195
2013-12-31 $1,864
2013-09-30 $149
2013-06-30 $143
2013-03-31 $299
2012-12-31 $416
2012-09-30 $273
2012-06-30 $226
2012-03-31 $148
2011-12-31 $236
2011-09-30 $107
2011-06-30 $334
2011-03-31 $181
2010-12-31 $334
2010-09-30 $245
2010-07-31 $354
2010-06-30 $375
2010-04-30 $268
2010-03-31 $144
2010-01-31 $163
2009-12-31 $360
2009-10-31
2009-07-31 $95
2009-04-30 $174
2009-01-31 $149
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $24.365B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $62.545B 16.05
Electronic Arts (EA) United States $34.258B 22.80
Hasbro (HAS) United States $9.026B 20.84
Mattel (MAT) United States $6.598B 13.51
JAKKS Pacific (JAKK) United States $0.253B 7.47
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00