Electronic Arts Total Liabilities 2010-2023 | EA

Electronic Arts total liabilities from 2010 to 2023. Total liabilities can be defined as the total value of all possible claims against the corporation.
  • Electronic Arts total liabilities for the quarter ending December 31, 2023 were $6.084B, a 2.79% increase year-over-year.
  • Electronic Arts total liabilities for 2023 were $6.166B, a 0.15% decline from 2022.
  • Electronic Arts total liabilities for 2022 were $6.175B, a 13.34% increase from 2021.
  • Electronic Arts total liabilities for 2021 were $5.448B, a 49.22% increase from 2020.
Electronic Arts Annual Total Liabilities
(Millions of US $)
2023 $6,166
2022 $6,175
2021 $5,448
2020 $3,651
2019 $3,626
2018 $3,989
2017 $3,658
2016 $3,654
2015 $3,111
2014 $3,294
2013 $2,803
2012 $3,033
2011 $2,364
2010 $1,917
2009 $1,544
Electronic Arts Quarterly Total Liabilities
(Millions of US $)
2023-12-31 $6,084
2023-09-30 $5,564
2023-06-30 $5,749
2023-03-31 $6,166
2022-12-31 $5,919
2022-09-30 $5,281
2022-06-30 $5,551
2022-03-31 $6,175
2021-12-31 $6,313
2021-09-30 $5,163
2021-06-30 $5,006
2021-03-31 $5,448
2020-12-31 $4,457
2020-09-30 $3,395
2020-06-30 $3,502
2020-03-31 $3,651
2019-12-31 $3,924
2019-09-30 $3,435
2019-06-30 $3,264
2019-03-31 $3,626
2018-12-31 $3,513
2018-09-30 $3,133
2018-06-30 $2,987
2018-03-31 $3,989
2017-12-31 $4,556
2017-09-30 $3,534
2017-06-30 $2,889
2017-03-31 $3,658
2016-12-31 $4,170
2016-09-30 $3,284
2016-06-30 $2,889
2016-03-31 $3,654
2015-12-31 $3,458
2015-09-30 $2,854
2015-06-30 $2,385
2015-03-31 $3,111
2014-12-31 $3,480
2014-09-30 $3,361
2014-06-30 $2,763
2014-03-31 $3,294
2013-12-31 $3,569
2013-09-30 $2,750
2013-06-30 $2,113
2013-03-31 $2,803
2012-12-31 $3,081
2012-09-30 $3,037
2012-06-30 $2,273
2012-03-31 $3,033
2011-12-31 $3,431
2011-09-30 $2,895
2011-06-30 $1,605
2011-03-31 $2,364
2010-12-31 $2,369
2010-09-30 $1,856
2010-06-30 $1,493
2010-03-31 $1,917
2009-12-31 $2,340
2009-09-30 $2,346
2009-06-30 $1,721
2009-03-31 $1,544
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $34.258B $7.426B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $62.545B 16.05
Take-Two Interactive Software (TTWO) United States $24.365B 92.15
Hasbro (HAS) United States $9.026B 20.84
Mattel (MAT) United States $6.598B 13.51
JAKKS Pacific (JAKK) United States $0.253B 7.47
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00