Take-Two Interactive Software Long Term Debt 2010-2024 | TTWO

Take-Two Interactive Software long term debt from 2010 to 2024. Long term debt can be defined as the sum of all long term debt fields.
  • Take-Two Interactive Software long term debt for the quarter ending March 31, 2024 was $3.058B, a 76.47% increase year-over-year.
  • Take-Two Interactive Software long term debt for 2024 was $3.058B, a 76.47% increase from 2023.
  • Take-Two Interactive Software long term debt for 2023 was $1.733B, a INF% increase from 2022.
  • Take-Two Interactive Software long term debt for 2022 was $0B, a NAN% decline from 2021.
Take-Two Interactive Software Annual Long Term Debt
(Millions of US $)
2024 $3,058
2023 $1,733
2022 $
2021 $
2020 $
2019 $
2018 $8
2017 $252
2016 $498
2015 $473
2014 $454
2013 $335
2012 $316
2011 $107
2010 $100
2009 $97
Take-Two Interactive Software Quarterly Long Term Debt
(Millions of US $)
2024-03-31 $3,058
2023-12-31 $2,708
2023-09-30 $2,707
2023-06-30 $2,705
2023-03-31 $1,733
2022-12-31 $2,736
2022-09-30 $2,936
2022-06-30 $2,936
2022-03-31
2021-12-31
2021-09-30
2021-06-30
2021-03-31
2020-12-31
2020-09-30
2020-06-30
2020-03-31
2019-12-31
2019-09-30
2019-06-30
2019-03-31
2018-12-31
2018-09-30
2018-06-30 $5
2018-03-31 $8
2017-12-31 $14
2017-09-30 $52
2017-06-30 $213
2017-03-31 $252
2016-12-31 $259
2016-09-30 $512
2016-06-30 $504
2016-03-31 $498
2015-12-31 $492
2015-09-30 $488
2015-06-30 $482
2015-03-31 $473
2014-12-31 $470
2014-09-30 $465
2014-06-30 $459
2014-03-31 $454
2013-12-31 $449
2013-09-30 $444
2013-06-30 $409
2013-03-31 $335
2012-12-31 $330
2012-09-30 $326
2012-06-30 $321
2012-03-31 $316
2011-12-31 $312
2011-09-30 $111
2011-06-30 $109
2011-03-31 $107
2010-12-31 $105
2010-09-30
2010-07-31 $102
2010-06-30
2010-04-30 $100
2010-03-31 $100
2010-01-31 $99
2009-12-31
2009-10-31
2009-07-31 $138
2009-04-30 $70
2009-01-31 $70
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $25.812B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $69.246B 17.77
Electronic Arts (EA) United States $36.130B 26.09
Hasbro (HAS) United States $8.399B 19.34
Mattel (MAT) United States $6.153B 12.59
JAKKS Pacific (JAKK) United States $0.209B 6.16
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00