GameStop Total Liabilities 2010-2023 | GME

GameStop total liabilities from 2010 to 2023. Total liabilities can be defined as the total value of all possible claims against the corporation.
GameStop Annual Total Liabilities
(Millions of US $)
2024 $1,370
2023 $1,791
2022 $1,897
2021 $2,036
2020 $2,208
2019 $2,708
2018 $2,827
2017 $2,722
2016 $2,249
2015 $2,179
2014 $1,840
2013 $1,586
2012 $1,807
2011 $2,168
2010 $2,232
2009 $2,213
GameStop Quarterly Total Liabilities
(Millions of US $)
2023-10-31 $1,884
2023-07-31 $1,537
2023-04-30 $1,799
2023-01-31 $1,791
2022-10-31 $2,078
2022-07-31 $1,456
2022-04-30 $1,675
2022-01-31 $1,897
2021-10-31 $2,007
2021-07-31 $1,694
2021-04-30 $1,683
2021-01-31 $2,036
2020-10-31 $2,269
2020-07-31 $2,023
2020-04-30 $2,034
2020-01-31 $2,208
2019-10-31 $2,529
2019-07-31 $2,178
2019-04-30 $2,342
2019-01-31 $2,708
2018-10-31 $3,092
2018-07-31 $2,178
2018-04-30 $2,125
2018-01-31 $2,827
2017-10-31 $3,160
2017-07-31 $2,298
2017-04-30 $2,415
2017-01-31 $2,722
2016-10-31 $3,107
2016-07-31 $1,983
2016-04-30 $2,290
2016-01-31 $2,249
2015-10-31 $2,889
2015-07-31 $1,866
2015-04-30 $1,868
2015-01-31 $2,179
2014-10-31 $2,633
2014-07-31 $1,582
2014-04-30 $1,540
2014-01-31 $1,840
2013-10-31 $2,418
2013-07-31 $1,282
2013-04-30 $1,257
2013-01-31 $1,586
2012-10-31 $2,252
2012-07-31 $1,343
2012-04-30 $1,482
2012-01-31 $1,807
2011-10-31 $2,471
2011-07-31 $1,559
2011-04-30 $1,928
2011-01-31 $2,168
2010-10-31 $2,446
2010-07-31 $1,721
2010-04-30 $1,856
2010-01-31 $2,232
2009-10-31 $2,397
2009-07-31 $1,705
2009-04-30 $1,834
2009-01-31 $2,213
Sector Industry Market Cap Revenue
Retail/Wholesale Retail - Consumer Electronics $3.150B $5.273B
GameStop Corp. offers the best selection of new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats. The company sells various types of digital products, including downloadable content, network points cards, prepaid digital, prepaid subscription cards and digitally downloadable software as well as collectible products. The company also publishes Game Informer, the print and digital video game publication. The company's products are categorized as follows: Hardware and Accessories - GameStop offers new and pre-owned video game platforms from the major console and PC manufacturers. Accessories consist primarily of controllers, gaming headsets, virtual reality products and memory cards. Software: The company provides new and pre-owned video game software for current and certain prior generation consoles. Collectibles: The category consists of licensed merchandise, primarily related to the video game, television and movie industries and pop-culture themes.
Stock Name Country Market Cap PE Ratio
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