Take-Two Interactive Software Research and Development Expenses 2010-2023 | TTWO

Take-Two Interactive Software annual/quarterly research and development expenses history and growth rate from 2010 to 2023. Research and development expenses can be defined as an expense arising from studies and product development processes.
  • Take-Two Interactive Software research and development expenses for the quarter ending December 31, 2023 were $0.232B, a 2.43% decline year-over-year.
  • Take-Two Interactive Software research and development expenses for the twelve months ending December 31, 2023 were $0.949B, a 26.54% increase year-over-year.
  • Take-Two Interactive Software annual research and development expenses for 2023 were $0.893B, a 119.5% increase from 2022.
  • Take-Two Interactive Software annual research and development expenses for 2022 were $0.407B, a 28.14% increase from 2021.
  • Take-Two Interactive Software annual research and development expenses for 2021 were $0.317B, a 7.05% increase from 2020.
Take-Two Interactive Software Annual Research and Development Expenses
(Millions of US $)
2023 $893
2022 $407
2021 $317
2020 $296
2019 $230
2018 $196
2017 $138
2016 $120
2015 $115
2014 $105
2013 $78
2012 $64
2011 $70
2010 $58
2009 $64
Take-Two Interactive Software Quarterly Research and Development Expenses
(Millions of US $)
2023-12-31 $232
2023-09-30 $234
2023-06-30 $244
2023-03-31 $239
2022-12-31 $238
2022-09-30 $243
2022-06-30 $173
2022-03-31 $96
2021-12-31 $117
2021-09-30 $102
2021-06-30 $92
2021-03-31 $84
2020-12-31 $86
2020-09-30 $74
2020-06-30 $73
2020-03-31 $69
2019-12-31 $83
2019-09-30 $76
2019-06-30 $69
2019-03-31 $57
2018-12-31 $62
2018-09-30 $61
2018-06-30 $51
2018-03-31 $54
2017-12-31 $50
2017-09-30 $50
2017-06-30 $42
2017-03-31 $36
2016-12-31 $38
2016-09-30 $30
2016-06-30 $34
2016-03-31 $33
2015-12-31 $28
2015-09-30 $24
2015-06-30 $34
2015-03-31 $35
2014-12-31 $31
2014-09-30 $25
2014-06-30 $24
2014-03-31 $29
2013-12-31 $29
2013-09-30 $27
2013-06-30 $21
2013-03-31 $21
2012-12-31 $22
2012-09-30 $19
2012-06-30 $15
2012-03-31 $15
2011-12-31 $17
2011-09-30 $16
2011-06-30 $17
2011-03-31 $21
2010-12-31 $18
2010-09-30 $18
2010-07-31 $18
2010-06-30 $16
2010-04-30 $13
2010-03-31 $13
2010-01-31 $15
2009-12-31 $16
2009-10-31
2009-07-31 $14
2009-04-30 $15
2009-01-31 $21
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $25.020B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $71.064B 18.24
Electronic Arts (EA) United States $34.996B 23.29
Hasbro (HAS) United States $7.579B 21.67
Mattel (MAT) United States $6.674B 15.77
JAKKS Pacific (JAKK) United States $0.243B 5.83
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00