Take-Two Interactive Software EPS - Earnings per Share 2012-2026 | TTWO
Take-Two Interactive Software annual and quarterly earnings per share history from 2012 to 2026. Earnings per share can be defined as a company's net earnings or losses attributable to common shareholders per diluted share base, which includes all convertible securities and debt, options and warrants.
- Take-Two Interactive Software EPS for the quarter ending June 30, 2026 was $-0.18, a 157.14% increase year-over-year.
- Take-Two Interactive Software EPS for the twelve months ending June 30, 2026 was $-1.73, a 92.83% decline year-over-year.
- Take-Two Interactive Software 2026 annual EPS was $-1.62, a 93.67% decline from 2025.
- Take-Two Interactive Software 2025 annual EPS was $-25.58, a 16.22% increase from 2024.
- Take-Two Interactive Software 2024 annual EPS was $-22.01, a 213.09% increase from 2023.
| Take-Two Interactive Software Annual EPS | |
|---|---|
| 2026 | $-1.62 |
| 2025 | $-25.58 |
| 2024 | $-22.01 |
| 2023 | $-7.03 |
| 2022 | $3.58 |
| 2021 | $5.09 |
| 2020 | $3.54 |
| 2019 | $2.90 |
| 2018 | $1.54 |
| 2017 | $0.72 |
| 2016 | $-0.10 |
| 2015 | $-3.48 |
| 2014 | $3.20 |
| 2013 | $-0.34 |
| 2012 | $-1.31 |
| Take-Two Interactive Software Quarterly EPS | |
|---|---|
| 2026-06-30 | $-0.18 |
| 2026-03-31 | $-0.32 |
| 2025-12-31 | $-0.50 |
| 2025-09-30 | $-0.73 |
| 2025-06-30 | $-0.07 |
| 2025-03-31 | $-21.27 |
| 2024-12-31 | $-0.71 |
| 2024-09-30 | $-2.08 |
| 2024-06-30 | $-1.52 |
| 2024-03-31 | $-17.05 |
| 2023-12-31 | $-0.54 |
| 2023-09-30 | $-3.20 |
| 2023-06-30 | $-1.22 |
| 2023-03-31 | $-3.82 |
| 2022-12-31 | $-0.91 |
| 2022-09-30 | $-1.54 |
| 2022-06-30 | $-0.76 |
| 2022-03-31 | $0.95 |
| 2021-12-31 | $1.24 |
| 2021-09-30 | $0.09 |
| 2021-06-30 | $1.30 |
| 2021-03-31 | $1.89 |
| 2020-12-31 | $1.57 |
| 2020-09-30 | $0.86 |
| 2020-06-30 | $0.77 |
| 2020-03-31 | $1.07 |
| 2019-12-31 | $1.43 |
| 2019-09-30 | $0.63 |
| 2019-06-30 | $0.41 |
| 2019-03-31 | $0.49 |
| 2018-12-31 | $1.57 |
| 2018-09-30 | $0.22 |
| 2018-06-30 | $0.62 |
| 2018-03-31 | $0.80 |
| 2017-12-31 | $0.21 |
| 2017-09-30 | $-0.03 |
| 2017-06-30 | $0.56 |
| 2017-03-31 | $1.12 |
| 2016-12-31 | $-0.33 |
| 2016-09-30 | $0.39 |
| 2016-06-30 | $-0.46 |
| 2016-03-31 | $0.48 |
| 2015-12-31 | $-0.51 |
| 2015-09-30 | $0.55 |
| 2015-06-30 | $-0.81 |
| 2015-03-31 | $-2.94 |
| 2014-12-31 | $0.42 |
| 2014-09-30 | $-0.51 |
| 2014-06-30 | $-0.45 |
| 2014-03-31 | $0.62 |
| 2013-12-31 | $4.69 |
| 2013-09-30 | $-1.40 |
| 2013-06-30 | $-0.71 |
| 2013-03-31 | $0.45 |
| 2012-12-31 | $0.66 |
| 2012-09-30 | $-0.15 |
| 2012-06-30 | $-1.30 |
| 2012-03-31 | $-0.79 |
| 2011-12-31 | $0.16 |
| 2011-09-30 | $-0.57 |
| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Consumer Discretionary | Gaming | $41.680B | $6.656B |
| Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers. | |||
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