Nintendo Research and Development Expenses 2010-2023 | NTDOY

Nintendo annual/quarterly research and development expenses history and growth rate from 2010 to 2023. Research and development expenses can be defined as an expense arising from studies and product development processes.
  • Nintendo research and development expenses for the quarter ending December 31, 2023 were $M, a NAN% increase year-over-year.
  • Nintendo research and development expenses for the twelve months ending December 31, 2023 were $0M, a NAN% increase year-over-year.
  • Nintendo annual research and development expenses for 2023 were $0B, a NAN% decline from 2022.
  • Nintendo annual research and development expenses for 2022 were $0B, a NAN% decline from 2021.
  • Nintendo annual research and development expenses for 2021 were $0B, a NAN% decline from 2020.
Nintendo Annual Research and Development Expenses
(Millions of US $)
2023 $
2022 $
2021 $
2020 $
2019 $
2018 $
2017 $
2016 $
2015 $
2014 $0
2013 $0
2012 $0
2011 $0
2010 $0
2009 $0
Nintendo Quarterly Research and Development Expenses
(Millions of US $)
2023-12-31
2023-06-30
2022-06-30
2021-06-30
2020-06-30
2019-06-30
2018-06-30
2017-06-30
2016-06-30
2015-06-30
2015-03-31
2014-12-31
2014-09-30
2014-06-30
2014-03-31
2013-12-31
2013-09-30
2013-06-30
2013-03-31
2012-12-31
2012-09-30
2012-06-30
2012-03-31
2011-12-31
2011-09-30
2011-06-30
2011-03-31 $-141
2010-12-31 $0
2010-09-30
2010-06-30 $141
2010-03-31 $-107
2009-12-31 $0
2009-09-30 $0
2009-06-30 $107
2009-03-31 $0
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $61.766B $11.856B
NINTENDO LTD is the acknowledged worldwide leader in the creation of interactive entertainment. Nintendo has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pok?mon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo 64 and Game Boy - the world's best-selling video game system.
Stock Name Country Market Cap PE Ratio
Electronic Arts (EA) United States $34.036B 22.65
Take-Two Interactive Software (TTWO) United States $24.467B 92.54
Hasbro (HAS) United States $9.017B 20.82
Mattel (MAT) United States $6.354B 13.01
JAKKS Pacific (JAKK) United States $0.213B 6.28
Blue Hat Interactive Entertainment Technology (BHAT) China $0.017B 0.00