Take-Two Interactive Software Pre-Paid Expenses 2010-2025 | TTWO
Take-Two Interactive Software pre-paid expenses from 2010 to 2025. Pre-paid expenses can be defined as a current asset created by prepayment of costs and expenses for which the benefits will occur at a future date.
- Take-Two Interactive Software pre-paid expenses for the quarter ending March 31, 2025 were $0.403B, a 6.39% increase year-over-year.
- Take-Two Interactive Software pre-paid expenses for 2025 were $0.403B, a 6.39% increase from 2024.
- Take-Two Interactive Software pre-paid expenses for 2024 were $0.379B, a 36.63% increase from 2023.
- Take-Two Interactive Software pre-paid expenses for 2023 were $0.277B, a 43.28% increase from 2022.
Take-Two Interactive Software Annual Pre-Paid Expenses (Millions of US $) |
2025 |
$403 |
2024 |
$379 |
2023 |
$277 |
2022 |
$193 |
2021 |
$321 |
2020 |
$274 |
2019 |
$187 |
2018 |
$133 |
2017 |
$60 |
2016 |
$53 |
2015 |
$54 |
2014 |
$66 |
2013 |
$37 |
2012 |
$45 |
2011 |
$46 |
2010 |
$60 |
2009 |
$56 |
Take-Two Interactive Software Quarterly Pre-Paid Expenses (Millions of US $) |
2025-03-31 |
$403 |
2024-12-31 |
$370 |
2024-09-30 |
$433 |
2024-06-30 |
$419 |
2024-03-31 |
$379 |
2023-12-31 |
$287 |
2023-09-30 |
$319 |
2023-06-30 |
$252 |
2023-03-31 |
$277 |
2022-12-31 |
$282 |
2022-09-30 |
$347 |
2022-06-30 |
$256 |
2022-03-31 |
$193 |
2021-12-31 |
$250 |
2021-09-30 |
$307 |
2021-06-30 |
$300 |
2021-03-31 |
$321 |
2020-12-31 |
$297 |
2020-09-30 |
$192 |
2020-06-30 |
$184 |
2020-03-31 |
$274 |
2019-12-31 |
$229 |
2019-09-30 |
$219 |
2019-06-30 |
$220 |
2019-03-31 |
$187 |
2018-12-31 |
$179 |
2018-09-30 |
$163 |
2018-06-30 |
$181 |
2018-03-31 |
$133 |
2017-12-31 |
$91 |
2017-09-30 |
$101 |
2017-06-30 |
$85 |
2017-03-31 |
$60 |
2016-12-31 |
$70 |
2016-09-30 |
$61 |
2016-06-30 |
$57 |
2016-03-31 |
$53 |
2015-12-31 |
$60 |
2015-09-30 |
$68 |
2015-06-30 |
$77 |
2015-03-31 |
$54 |
2014-12-31 |
$116 |
2014-09-30 |
$79 |
2014-06-30 |
$78 |
2014-03-31 |
$66 |
2013-12-31 |
$246 |
2013-09-30 |
$72 |
2013-06-30 |
$57 |
2013-03-31 |
$37 |
2012-12-31 |
$45 |
2012-09-30 |
$42 |
2012-06-30 |
$43 |
2012-03-31 |
$45 |
2011-12-31 |
$43 |
2011-09-30 |
$61 |
2011-06-30 |
$72 |
2011-03-31 |
$46 |
2010-12-31 |
$54 |
2010-09-30 |
|
2010-07-31 |
$52 |
2010-06-30 |
|
2010-04-30 |
$64 |
2010-03-31 |
$60 |
2010-01-31 |
$59 |
2009-12-31 |
|
2009-10-31 |
|
2009-07-31 |
$47 |
2009-04-30 |
$63 |
2009-01-31 |
$74 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$40.233B |
$5.634B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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