Electronic Arts Long Term Debt 2010-2023 | EA

Electronic Arts long term debt from 2010 to 2023. Long term debt can be defined as the sum of all long term debt fields.
  • Electronic Arts long term debt for the quarter ending December 31, 2023 was $1.881B, a 0.11% increase year-over-year.
  • Electronic Arts long term debt for 2023 was $1.88B, a 0.11% increase from 2022.
  • Electronic Arts long term debt for 2022 was $1.878B, a 0.11% increase from 2021.
  • Electronic Arts long term debt for 2021 was $1.876B, a 372.54% increase from 2020.
Electronic Arts Annual Long Term Debt
(Millions of US $)
2023 $1,880
2022 $1,878
2021 $1,876
2020 $397
2019 $994
2018 $992
2017 $990
2016 $991
2015 $31
2014 $580
2013 $559
2012 $539
2011 $
2010 $
2009 $
Electronic Arts Quarterly Long Term Debt
(Millions of US $)
2023-12-31 $1,881
2023-09-30 $1,881
2023-06-30 $1,880
2023-03-31 $1,880
2022-12-31 $1,879
2022-09-30 $1,879
2022-06-30 $1,878
2022-03-31 $1,878
2021-12-31 $1,878
2021-09-30 $1,877
2021-06-30 $1,877
2021-03-31 $1,876
2020-12-31 $397
2020-09-30 $397
2020-06-30 $397
2020-03-31 $397
2019-12-31 $995
2019-09-30 $995
2019-06-30 $995
2019-03-31 $994
2018-12-31 $994
2018-09-30 $993
2018-06-30 $993
2018-03-31 $992
2017-12-31 $992
2017-09-30 $991
2017-06-30 $991
2017-03-31 $990
2016-12-31 $990
2016-09-30 $990
2016-06-30 $989
2016-03-31 $991
2015-12-31 $7
2015-09-30 $13
2015-06-30 $25
2015-03-31 $31
2014-12-31 $37
2014-09-30 $591
2014-06-30 $586
2014-03-31 $580
2013-12-31 $575
2013-09-30 $570
2013-06-30 $564
2013-03-31 $559
2012-12-31 $554
2012-09-30 $549
2012-06-30 $544
2012-03-31 $539
2011-12-31 $534
2011-09-30 $529
2011-06-30
2011-03-31
2010-12-31
2010-09-30
2010-06-30
2010-03-31
2009-12-31
2009-09-30
2009-06-30
2009-03-31
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $34.026B $7.426B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $62.233B 15.97
Take-Two Interactive Software (TTWO) United States $23.984B 90.71
Hasbro (HAS) United States $7.671B 21.93
Mattel (MAT) United States $6.209B 14.67
JAKKS Pacific (JAKK) United States $0.243B 5.82
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00