Take-Two Interactive Software Goodwill and Intangible Assets 2010-2025 | TTWO
Take-Two Interactive Software goodwill and intangible assets from 2010 to 2025. Goodwill and intangible assets can be defined as the sum of all intangible asset fields
- Take-Two Interactive Software goodwill and intangible assets for the quarter ending June 30, 2025 were $3.233B, a 58.09% decline year-over-year.
- Take-Two Interactive Software goodwill and intangible assets for 2025 were $3.393B, a 54.68% decline from 2024.
- Take-Two Interactive Software goodwill and intangible assets for 2024 were $7.487B, a 33.27% decline from 2023.
- Take-Two Interactive Software goodwill and intangible assets for 2023 were $11.22B, a 1092.25% increase from 2022.
Take-Two Interactive Software Annual Goodwill and Intangible Assets (Millions of US $) |
2025 |
$3,393 |
2024 |
$7,487 |
2023 |
$11,220 |
2022 |
$941 |
2021 |
$657 |
2020 |
$438 |
2019 |
$455 |
2018 |
$503 |
2017 |
$469 |
2016 |
$222 |
2015 |
$222 |
2014 |
$232 |
2013 |
$235 |
2012 |
$244 |
2011 |
$243 |
2010 |
$239 |
2009 |
$244 |
Take-Two Interactive Software Quarterly Goodwill and Intangible Assets (Millions of US $) |
2025-06-30 |
$3,233 |
2025-03-31 |
$3,393 |
2024-12-31 |
$7,289 |
2024-09-30 |
$7,545 |
2024-06-30 |
$7,713 |
2024-03-31 |
$7,487 |
2023-12-31 |
$10,161 |
2023-09-30 |
$10,377 |
2023-06-30 |
$10,976 |
2023-03-31 |
$11,220 |
2022-12-31 |
$12,011 |
2022-09-30 |
$12,234 |
2022-06-30 |
$12,682 |
2022-03-31 |
$941 |
2021-12-31 |
$954 |
2021-09-30 |
$951 |
2021-06-30 |
$951 |
2021-03-31 |
$657 |
2020-12-31 |
$652 |
2020-09-30 |
$647 |
2020-06-30 |
$437 |
2020-03-31 |
$438 |
2019-12-31 |
$448 |
2019-09-30 |
$445 |
2019-06-30 |
$459 |
2019-03-31 |
$455 |
2018-12-31 |
$463 |
2018-09-30 |
$477 |
2018-06-30 |
$479 |
2018-03-31 |
$503 |
2017-12-31 |
$498 |
2017-09-30 |
$498 |
2017-06-30 |
$503 |
2017-03-31 |
$469 |
2016-12-31 |
$217 |
2016-09-30 |
$220 |
2016-06-30 |
$220 |
2016-03-31 |
$222 |
2015-12-31 |
$221 |
2015-09-30 |
$222 |
2015-06-30 |
$224 |
2015-03-31 |
$222 |
2014-12-31 |
$226 |
2014-09-30 |
$229 |
2014-06-30 |
$232 |
2014-03-31 |
$232 |
2013-12-31 |
$232 |
2013-09-30 |
$234 |
2013-06-30 |
$235 |
2013-03-31 |
$235 |
2012-12-31 |
$238 |
2012-09-30 |
$240 |
2012-06-30 |
$237 |
2012-03-31 |
$244 |
2011-12-31 |
$240 |
2011-09-30 |
$242 |
2011-06-30 |
$244 |
2011-03-31 |
$243 |
2010-12-31 |
$238 |
2010-09-30 |
|
2010-07-31 |
$238 |
2010-06-30 |
|
2010-04-30 |
$239 |
2010-03-31 |
$239 |
2010-01-31 |
$242 |
2009-12-31 |
|
2009-10-31 |
|
2009-07-31 |
$258 |
2009-04-30 |
$252 |
2009-01-31 |
$250 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Gaming |
$40.098B |
$5.634B |
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
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