Mattel Revenue 2006-2020 | MAT

Mattel revenue from 2006 to 2020. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
Mattel Annual Revenue
(Millions of US $)
2019 $4,505
2018 $4,515
2017 $4,881
2016 $5,453
2015 $5,703
2014 $6,024
2013 $6,485
2012 $6,421
2011 $6,266
2010 $5,856
2009 $5,431
2008 $5,918
2007 $5,970
2006 $5,650
2005 $5,179
Mattel Quarterly Revenue
(Millions of US $)
2020-06-30 $732
2020-03-31 $594
2019-12-31 $1,474
2019-09-30 $1,482
2019-06-30 $860
2019-03-31 $689
2018-12-31 $1,528
2018-09-30 $1,437
2018-06-30 $841
2018-03-31 $708
2017-12-31 $1,610
2017-09-30 $1,561
2017-06-30 $974
2017-03-31 $736
2016-12-31 $1,831
2016-09-30 $1,796
2016-06-30 $957
2016-03-31 $869
2015-12-31 $2,000
2015-09-30 $1,792
2015-06-30 $988
2015-03-31 $923
2014-12-31 $1,994
2014-09-30 $2,021
2014-06-30 $1,062
2014-03-31 $946
2013-12-31 $2,113
2013-09-30 $2,207
2013-06-30 $1,169
2013-03-31 $996
2012-12-31 $2,256
2012-09-30 $2,078
2012-06-30 $1,159
2012-03-31 $928
2011-12-31 $2,154
2011-09-30 $1,999
2011-06-30 $1,162
2011-03-31 $952
2010-12-31 $2,125
2010-09-30 $1,833
2010-06-30 $1,019
2010-03-31 $880
2009-12-31 $1,955
2009-09-30 $1,792
2009-06-30 $898
2009-03-31 $786
2008-12-31 $1,940
2008-09-30 $1,946
2008-06-30 $1,112
2008-03-31 $919
2007-12-31 $2,189
2007-09-30 $1,839
2007-06-30 $1,003
2007-03-31 $940
2006-12-31 $2,109
2006-09-30 $1,790
2006-06-30 $958
2006-03-31 $793
2005-12-31 $1,843
2005-09-30 $1,666
2005-06-30 $887
2005-03-31 $783
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $3.854B $4.505B
Mattel, Inc. is the worldwide leader in the design, manufacture and marketing of toys and family products. The Mattel family is comprised of such best-selling brands as Barbie, the most popular fashion doll ever introduced, Hot Wheels, Matchbox, American Girl, Radica and Hot Wheels RC, as well as Fisher-Price brands, including Thomas & Friends, Little People, Power Wheels and a wide array of entertainment-inspired toy lines. Mattel was named as one of FORTUNE Magazine's `100 Best Companies to Work For` for the fifth year in a row. Mattel also is ranked among Corporate Responsibility Magazine's `100 Best Corporate Citizens` and the `World's Most Ethical Companies.` Mattel, Inc. sells its products directly to consumers via its catalog, Website, and proprietary retail stores, as well as directly to retailers, including discount and free-standing toy stores, chain stores, department stores, and other retail outlets; to wholesalers; and through agents and distributors.
Stock Name Country Market Cap PE Ratio
Activision Blizzard (ATVI) United States $63.665B 35.01
Nintendo (NTDOY) Japan $57.945B 22.09
Electronic Arts (EA) United States $40.888B 26.27
Take-Two Interactive Software (TTWO) United States $18.754B 44.69
Hasbro (HAS) United States $9.969B 19.83
Glu Mobile (GLUU) United States $1.431B 0.00
Blue Hat Interactive Entertainment Technology (BHAT) China $0.043B 0.00
JAKKS Pacific (JAKK) United States $0.019B 0.00