Hasbro Revenue 2006-2019 | HAS

Hasbro annual/quarterly revenue history and growth rate from 2006 to 2019. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
  • Hasbro revenue for the quarter ending March 31, 2019 was $0.733B, a 2.26% increase year-over-year.
  • Hasbro revenue for the twelve months ending March 31, 2019 was $4.596B, a 9.47% decline year-over-year.
  • Hasbro annual revenue for 2018 was $4.58B, a 12.1% decline from 2017.
  • Hasbro annual revenue for 2017 was $5.21B, a 3.78% increase from 2016.
  • Hasbro annual revenue for 2016 was $5.02B, a 12.87% increase from 2015.
Hasbro Annual Revenue
(Millions of US $)
2018 $4,580
2017 $5,210
2016 $5,020
2015 $4,448
2014 $4,277
2013 $4,082
2012 $4,089
2011 $4,286
2010 $4,002
2009 $4,068
2008 $4,022
2007 $3,838
2006 $3,151
2005 $3,088
Hasbro Quarterly Revenue
(Millions of US $)
Q1 2019 $733
Q4 2018 $1,389
Q3 2018 $1,570
Q2 2018 $904
Q1 2018 $716
Q4 2017 $1,596
Q3 2017 $1,792
Q2 2017 $973
Q1 2017 $850
Q4 2016 $1,630
Q3 2016 $1,680
Q2 2016 $879
Q1 2016 $831
Q4 2015 $1,465
Q3 2015 $1,471
Q2 2015 $798
Q1 2015 $714
Q4 2014 $1,299
Q3 2014 $1,470
Q2 2014 $829
Q1 2014 $679
Q4 2013 $1,282
Q3 2013 $1,370
Q2 2013 $766
Q1 2013 $664
Q4 2012 $1,284
Q3 2012 $1,345
Q2 2012 $811
Q1 2012 $649
Q4 2011 $1,329
Q3 2011 $1,376
Q2 2011 $908
Q1 2011 $672
Q4 2010 $1,279
Q3 2010 $1,313
Q2 2010 $738
Q1 2010 $672
Q4 2009 $1,375
Q3 2009 $1,279
Q2 2009 $792
Q1 2009 $621
Q4 2008 $1,231
Q3 2008 $1,302
Q2 2008 $784
Q1 2008 $704
Q4 2007 $1,298
Q3 2007 $1,223
Q2 2007 $691
Q1 2007 $625
Q4 2006 $1,116
Q3 2006 $1,039
Q2 2006 $528
Q1 2006 $468
Q4 2005 $1,072
Q3 2005 $988
Q2 2005 $572
Q1 2005 $455
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $13.500B $4.580B
Hasbro, Inc. is a global play and entertainment company committed to creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. Through Hasbro Studios and its film labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy.
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