Blue Hat Interactive Entertainment Technology Revenue 2018-2019 | BHAT

Blue Hat Interactive Entertainment Technology revenue from 2018 to 2019. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
Blue Hat Interactive Entertainment Technology Annual Revenue
(Millions of US $)
2019 $24
2018 $19
2017 $14
Blue Hat Interactive Entertainment Technology Quarterly Revenue
(Millions of US $)
2019-06-30 $3
2018-12-31
2018-06-30 $2
2017-12-31
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $0.041B $0.024B
Blue Hat Interactive Entertainment Technology is a producer, developer and operator of augmented reality interactive entertainment games and toys primarily in China. It offers AR interactive product which includes AR Racer, AR Need a Spanking, AR 3D Magic Box and AR Picture Book. Blue Hat Interactive Entertainment Technology is based in Xiamen, China.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $55.533B 21.17
Activision Blizzard (ATVI) United States $53.495B 29.42
Electronic Arts (EA) United States $34.274B 29.14
Take-Two Interactive Software (TTWO) United States $14.621B 35.13
Hasbro (HAS) United States $11.079B 18.25
Mattel (MAT) United States $3.642B 0.00
Glu Mobile (GLUU) United States $1.355B 0.00
JAKKS Pacific (JAKK) United States $0.024B 0.00