IEntertainment Network Revenue 1970-1969 | IENT
IEntertainment Network revenue from 1970 to 1969. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
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IEntertainment Network Annual Revenue (Millions of US $) |
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IEntertainment Network Quarterly Revenue (Millions of US $) |
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| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Consumer Discretionary | Toys, Games and Hobby Products | $0.001B | $0.000B |
| iEntertainment Network is a leading provider of Internet and Online Entertainment content for destination sites including America Online, AT&T WorldNet's GameHub, Time Warner, Inc.'s ENTERTAINDOM.COM, EarthLink's Games Arena, The Gamers Net and the iEntertainment Network. iEntertainment, GameHub and The Games Arena are full-featured entertainment destinations containing software downloads, free and premium games, news updates for the computer gaming and entertainment industry, online advertising, and personalized portals providing daily interest content. | |||
| Stock Name | Country | Market Cap | PE Ratio |
|---|---|---|---|
| Hasbro (HAS) | United States | $11.940B | 14.16 |
| Mattel (MAT) | United States | $4.036B | 10.94 |
| Funko (FNKO) | United States | $0.296B | 0.00 |
| JAKKS Pacific (JAKK) | United States | $0.252B | 31.44 |
| Here Group (HERE) | China | $0.117B | 42.80 |
| K-Tech Solutions (KMRK) | Hong Kong, SAR China | $0.020B | 0.00 |
| Blue Hat Interactive Entertainment Technology (BHAT) | China | $0.003B | 0.00 |