IEntertainment Network Profit Margin 1970-1969 | IENT
Current and historical gross margin, operating margin and net profit margin for IEntertainment Network (IENT) over the last 10 years. Profit margin can be defined as the percentage of revenue that a company retains as income after the deduction of expenses. IEntertainment Network net profit margin as of December 31, 1969 is 0%.
| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Consumer Discretionary | Toys, Games and Hobby Products | $0.000B | $0.000B |
| iEntertainment Network is a leading provider of Internet and Online Entertainment content for destination sites including America Online, AT&T WorldNet's GameHub, Time Warner, Inc.'s ENTERTAINDOM.COM, EarthLink's Games Arena, The Gamers Net and the iEntertainment Network. iEntertainment, GameHub and The Games Arena are full-featured entertainment destinations containing software downloads, free and premium games, news updates for the computer gaming and entertainment industry, online advertising, and personalized portals providing daily interest content. | |||
| Stock Name | Country | Market Cap | PE Ratio |
|---|---|---|---|
| Hasbro (HAS) | United States | $12.905B | 16.59 |
| Mattel (MAT) | United States | $4.424B | 10.17 |
| JAKKS Pacific (JAKK) | United States | $0.250B | 26.94 |
| Funko (FNKO) | United States | $0.202B | 0.00 |
| Here Group (HERE) | China | $0.169B | 14.09 |
| K-Tech Solutions (KMRK) | Hong Kong, SAR China | $0.034B | 0.00 |
| Blue Hat Interactive Entertainment Technology (BHAT) | China | $0.003B | 0.00 |