Roblox EBITDA 2019-2022 | RBLX

Roblox annual and quarterly EBITDA history from 2019 to 2022. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • Roblox EBITDA for the quarter ending June 30, 2022 was $-0.141B, a 12.63% increase year-over-year.
  • Roblox EBITDA for the twelve months ending June 30, 2022 was $-0.443B, a 30.9% increase year-over-year.
  • Roblox 2021 annual EBITDA was $-0.419B, a 88.58% increase from 2020.
  • Roblox 2020 annual EBITDA was $-0.222B, a 355.82% increase from 2019.
  • Roblox 2019 annual EBITDA was $-0.049B, a 36.13% decline from 2018.
Roblox Annual EBITDA
(Millions of US $)
2021 $-419
2020 $-222
2019 $-49
2018 $-76
Roblox Quarterly EBITDA
(Millions of US $)
2022-06-30 $-141
2022-03-31 $-127
2021-12-31 $-117
2021-09-30 $-58
2021-06-30 $-125
2021-03-31 $-118
2020-12-31 $-55
2020-09-30 $-40
2020-06-30 $-63
2020-03-31 $-64
2019-12-31
2018-12-31
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $19.297B $1.919B
Roblox Corporation develops and operates an online entertainment platform. It offers Roblox Client, an application that allows users to explore 3D digital worlds; and Roblox Studio, a toolset which allows developers and creators to build, publish and operate 3D experiences and other content. The company also provides Roblox Cloud, a solution which provides services and infrastructure to power the human co-experience platform. Roblox Corporation is based in San Mateo, California.
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