Nintendo EBITDA 2010-2023 | NTDOY
Nintendo annual and quarterly EBITDA history from 2010 to 2023. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
- Nintendo EBITDA for the quarter ending December 31, 2023 was $1.354B, a 442.35% increase year-over-year.
- Nintendo EBITDA for the twelve months ending December 31, 2023 was $4.572B, a 627.28% increase year-over-year.
- Nintendo 2023 annual EBITDA was $3.814B, a 28.96% decline from 2022.
- Nintendo 2022 annual EBITDA was $5.369B, a 12.32% decline from 2021.
- Nintendo 2021 annual EBITDA was $6.123B, a 83.9% increase from 2020.
Nintendo Annual EBITDA (Millions of US $) |
2023 |
$3,814 |
2022 |
$5,369 |
2021 |
$6,123 |
2020 |
$3,330 |
2019 |
$2,333 |
2018 |
$1,680 |
2017 |
$332 |
2016 |
$349 |
2015 |
$307 |
2014 |
$-365 |
2013 |
$-288 |
2012 |
$-315 |
2011 |
$2,134 |
2010 |
$4,000 |
2009 |
$5,634 |
Nintendo Quarterly EBITDA (Millions of US $) |
2023-06-30 |
$1,354 |
2022-06-30 |
$783 |
2021-06-30 |
$1,090 |
2020-06-30 |
$1,346 |
2019-06-30 |
$250 |
2018-06-30 |
$281 |
2017-06-30 |
$146 |
2016-06-30 |
$-48 |
2015-06-30 |
$9 |
2015-03-31 |
$892 |
2014-12-31 |
$2,300 |
2014-09-30 |
$895 |
2014-06-30 |
$-93 |
2014-03-31 |
$712 |
2013-12-31 |
$2,953 |
2013-09-30 |
$1,177 |
2013-06-30 |
$-42 |
2013-03-31 |
$930 |
2012-12-31 |
$4,207 |
2012-09-30 |
$1,475 |
2012-06-30 |
$-106 |
2012-03-31 |
$1,130 |
2011-12-31 |
$4,388 |
2011-09-30 |
$1,542 |
2011-06-30 |
$-453 |
2011-03-31 |
$-2,266 |
2010-12-31 |
$1,292 |
2010-09-30 |
$2,136 |
2010-06-30 |
$274 |
2010-03-31 |
$466 |
2009-12-31 |
$2,870 |
2009-09-30 |
$725 |
2009-06-30 |
$435 |
2009-03-31 |
$720 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$63.064B |
$11.856B |
NINTENDO LTD is the acknowledged worldwide leader in the creation of interactive entertainment. Nintendo has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pok?mon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo 64 and Game Boy - the world's best-selling video game system.
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