Electronic Arts EBITDA 2010-2023 | EA

Electronic Arts annual and quarterly EBITDA history from 2010 to 2023. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • Electronic Arts EBITDA for the quarter ending December 31, 2023 was $0.447B, a 8.76% increase year-over-year.
  • Electronic Arts EBITDA for the twelve months ending December 31, 2023 was $1.887B, a 6.86% decline year-over-year.
  • Electronic Arts 2023 annual EBITDA was $1.868B, a 15.67% increase from 2022.
  • Electronic Arts 2022 annual EBITDA was $1.615B, a 31.62% increase from 2021.
  • Electronic Arts 2021 annual EBITDA was $1.227B, a 23.07% decline from 2020.
Electronic Arts Annual EBITDA
(Millions of US $)
2023 $1,868
2022 $1,615
2021 $1,227
2020 $1,595
2019 $1,141
2018 $1,570
2017 $1,396
2016 $1,095
2015 $1,168
2014 $260
2013 $385
2012 $251
2011 $-132
2010 $-494
2009 $-261
Electronic Arts Quarterly EBITDA
(Millions of US $)
2023-12-31 $447
2023-09-30 $462
2023-06-30 $630
2023-03-31 $348
2022-12-31 $411
2022-09-30 $554
2022-06-30 $555
2022-03-31 $506
2021-12-31 $248
2021-09-30 $434
2021-06-30 $427
2021-03-31 $233
2020-12-31 $297
2020-09-30 $189
2020-06-30 $508
2020-03-31 $440
2019-12-31 $400
2019-09-30 $303
2019-06-30 $452
2019-03-31 $233
2018-12-31 $276
2018-09-30 $294
2018-06-30 $338
2018-03-31 $792
2017-12-31 $13
2017-09-30 $-9
2017-06-30 $774
2017-03-31 $749
2016-12-31 $45
2016-09-30 $-4
2016-06-30 $606
2016-03-31 $584
2015-12-31 $19
2015-09-30 $-69
2015-06-30 $561
2015-03-31 $455
2014-12-31 $215
2014-09-30 $80
2014-06-30 $418
2014-03-31 $401
2013-12-31 $-234
2013-09-30 $-196
2013-06-30 $289
2013-03-31 $395
2012-12-31 $27
2012-09-30 $-308
2012-06-30 $271
2012-03-31 $433
2011-12-31 $-129
2011-09-30 $-323
2011-06-30 $270
2011-03-31 $187
2010-12-31 $-259
2010-09-30 $-206
2010-06-30 $146
2010-03-31 $133
2009-12-31 $-59
2009-09-30 $-371
2009-06-30 $-197
2009-03-31 $-16
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $33.769B $7.426B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $63.480B 16.29
Take-Two Interactive Software (TTWO) United States $24.421B 92.36
Hasbro (HAS) United States $7.609B 21.75
Mattel (MAT) United States $6.209B 14.68
JAKKS Pacific (JAKK) United States $0.239B 5.74
Blue Hat Interactive Entertainment Technology (BHAT) China $0.015B 0.00