Nintendo SG&A Expenses 2010-2023 | NTDOY
Nintendo annual/quarterly sg&a expenses history and growth rate from 2010 to 2023. Sg&a expenses can be defined as the sum of all selling, general and administrative expenses.
- Nintendo sg&a expenses for the quarter ending December 31, 2023 were $M, a 100% decline year-over-year.
- Nintendo sg&a expenses for the twelve months ending December 31, 2023 were $2.002B, a 2.29% decline year-over-year.
- Nintendo annual sg&a expenses for 2023 were $2.82B, a 10.32% decline from 2022.
- Nintendo annual sg&a expenses for 2022 were $3.144B, a 1.41% increase from 2021.
- Nintendo annual sg&a expenses for 2021 were $3.1B, a 16.48% increase from 2020.
Nintendo Annual SG&A Expenses (Millions of US $) |
2023 |
$2,820 |
2022 |
$3,144 |
2021 |
$3,100 |
2020 |
$2,662 |
2019 |
$2,263 |
2018 |
$2,034 |
2017 |
$1,492 |
2016 |
$1,561 |
2015 |
$1,727 |
2014 |
$2,096 |
2013 |
$2,139 |
2012 |
$2,425 |
2011 |
$2,603 |
2010 |
$2,405 |
2009 |
$ |
Nintendo Quarterly SG&A Expenses (Millions of US $) |
2023-12-31 |
|
2023-06-30 |
$698 |
2022-06-30 |
$639 |
2021-06-30 |
$665 |
2020-06-30 |
$621 |
2019-06-30 |
$510 |
2018-06-30 |
$482 |
2017-06-30 |
$437 |
2016-06-30 |
$332 |
2015-06-30 |
$341 |
2015-03-31 |
|
2014-12-31 |
|
2014-09-30 |
|
2014-06-30 |
$412 |
2014-03-31 |
|
2013-12-31 |
|
2013-09-30 |
|
2013-06-30 |
$417 |
2013-03-31 |
|
2012-12-31 |
|
2012-09-30 |
|
2012-06-30 |
$440 |
2012-03-31 |
|
2011-12-31 |
|
2011-09-30 |
|
2011-06-30 |
$585 |
2011-03-31 |
$1,415 |
2010-12-31 |
$811 |
2010-09-30 |
|
2010-06-30 |
$376 |
2010-03-31 |
$679 |
2009-12-31 |
$748 |
2009-09-30 |
$559 |
2009-06-30 |
$420 |
2009-03-31 |
$625 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Toys, Games and Hobby Products |
$63.636B |
$11.856B |
NINTENDO LTD is the acknowledged worldwide leader in the creation of interactive entertainment. Nintendo has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pok?mon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo 64 and Game Boy - the world's best-selling video game system.
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