Nintendo Revenue 2010-2023 | NTDOY

Nintendo annual/quarterly revenue history and growth rate from 2010 to 2023. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
  • Nintendo revenue for the quarter ending December 31, 2023 was $M, a 100% decline year-over-year.
  • Nintendo revenue for the twelve months ending December 31, 2023 was $8.671B, a 10.74% increase year-over-year.
  • Nintendo annual revenue for 2023 was $11.852B, a 21.45% decline from 2022.
  • Nintendo annual revenue for 2022 was $15.089B, a 8.74% decline from 2021.
  • Nintendo annual revenue for 2021 was $16.534B, a 37.34% increase from 2020.
Nintendo Annual Revenue
(Millions of US $)
2023 $11,852
2022 $15,089
2021 $16,534
2020 $12,038
2019 $10,805
2018 $9,501
2017 $4,304
2016 $4,187
2015 $5,003
2014 $5,717
2013 $7,689
2012 $8,225
2011 $12,172
2010 $15,778
2009 $
Nintendo Quarterly Revenue
(Millions of US $)
2023-12-31
2023-06-30 $3,368
2022-06-30 $2,367
2021-06-30 $2,936
2020-06-30 $3,330
2019-06-30 $1,566
2018-06-30 $1,547
2017-06-30 $1,387
2016-06-30 $576
2015-06-30 $740
2015-03-31 $892
2014-12-31 $2,300
2014-09-30 $895
2014-06-30 $732
2014-03-31 $712
2013-12-31 $2,953
2013-09-30 $1,177
2013-06-30 $831
2013-03-31 $930
2012-12-31 $4,207
2012-09-30 $1,475
2012-06-30 $1,084
2012-03-31 $1,130
2011-12-31 $4,388
2011-09-30 $1,542
2011-06-30 $1,127
2011-03-31 $2,552
2010-12-31 $5,409
2010-09-30 $2,136
2010-06-30 $2,075
2010-03-31 $2,712
2009-12-31 $7,711
2009-09-30 $3,240
2009-06-30 $2,611
2009-03-31 $3,606
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $62.753B $11.856B
NINTENDO LTD is the acknowledged worldwide leader in the creation of interactive entertainment. Nintendo has created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pok?mon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo 64 and Game Boy - the world's best-selling video game system.
Stock Name Country Market Cap PE Ratio
Electronic Arts (EA) United States $33.991B 22.62
Take-Two Interactive Software (TTWO) United States $24.176B 91.43
Hasbro (HAS) United States $8.069B 23.07
Mattel (MAT) United States $6.443B 13.19
JAKKS Pacific (JAKK) United States $0.246B 5.90
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00