Electronic Arts SG&A Expenses 2010-2023 | EA

Electronic Arts annual/quarterly sg&a expenses history and growth rate from 2010 to 2023. Sg&a expenses can be defined as the sum of all selling, general and administrative expenses.
  • Electronic Arts sg&a expenses for the quarter ending December 31, 2023 were $0.446B, a 6.7% increase year-over-year.
  • Electronic Arts sg&a expenses for the twelve months ending December 31, 2023 were $1.770B, a 8.19% increase year-over-year.
  • Electronic Arts annual sg&a expenses for 2023 were $1.705B, a 4.35% increase from 2022.
  • Electronic Arts annual sg&a expenses for 2022 were $1.634B, a 27.56% increase from 2021.
  • Electronic Arts annual sg&a expenses for 2021 were $1.281B, a 12.66% increase from 2020.
Electronic Arts Annual SG&A Expenses
(Millions of US $)
2023 $1,705
2022 $1,634
2021 $1,281
2020 $1,137
2019 $1,162
2018 $1,110
2017 $1,112
2016 $1,028
2015 $1,033
2014 $1,090
2013 $1,142
2012 $1,260
2011 $1,077
2010 $1,050
2009 $1,023
Electronic Arts Quarterly SG&A Expenses
(Millions of US $)
2023-12-31 $446
2023-09-30 $453
2023-06-30 $392
2023-03-31 $479
2022-12-31 $418
2022-09-30 $407
2022-06-30 $401
2022-03-31 $410
2021-12-31 $456
2021-09-30 $409
2021-06-30 $359
2021-03-31 $370
2020-12-31 $365
2020-09-30 $289
2020-06-30 $257
2020-03-31 $309
2019-12-31 $328
2019-09-30 $280
2019-06-30 $220
2019-03-31 $352
2018-12-31 $293
2018-09-30 $263
2018-06-30 $254
2018-03-31 $256
2017-12-31 $350
2017-09-30 $278
2017-06-30 $226
2017-03-31 $272
2016-12-31 $350
2016-09-30 $254
2016-06-30 $236
2016-03-31 $263
2015-12-31 $287
2015-09-30 $257
2015-06-30 $221
2015-03-31 $264
2014-12-31 $276
2014-09-30 $275
2014-06-30 $218
2014-03-31 $260
2013-12-31 $305
2013-09-30 $293
2013-06-30 $232
2013-03-31 $294
2012-12-31 $290
2012-09-30 $319
2012-06-30 $239
2012-03-31 $369
2011-12-31 $367
2011-09-30 $310
2011-06-30 $214
2011-03-31 $298
2010-12-31 $328
2010-09-30 $250
2010-06-30 $201
2010-03-31 $250
2009-12-31 $292
2009-09-30 $278
2009-06-30 $230
2009-03-31 $190
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $34.355B $7.426B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $63.636B 16.33
Take-Two Interactive Software (TTWO) United States $24.406B 92.30
Hasbro (HAS) United States $8.517B 19.61
Mattel (MAT) United States $6.342B 12.98
JAKKS Pacific (JAKK) United States $0.206B 6.07
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00