Electronic Arts Inventory Turnover Ratio 2010-2023 | EA

Current and historical inventory turnover ratio for Electronic Arts (EA) from 2010 to 2023. Inventory turnover ratio can be defined as a ratio showing how many times a company's inventory is sold and replaced over a period. Electronic Arts inventory turnover ratio for the three months ending December 31, 2023 was .
Electronic Arts Inventory Turnover Ratio Historical Data
Date
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $34.036B $7.426B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $61.766B 15.85
Take-Two Interactive Software (TTWO) United States $24.467B 92.54
Hasbro (HAS) United States $9.017B 20.82
Mattel (MAT) United States $6.354B 13.01
JAKKS Pacific (JAKK) United States $0.213B 6.28
Blue Hat Interactive Entertainment Technology (BHAT) China $0.017B 0.00