Take-Two Interactive Software Inventory Turnover Ratio 2010-2023 | TTWO

Current and historical inventory turnover ratio for Take-Two Interactive Software (TTWO) from 2010 to 2023. Inventory turnover ratio can be defined as a ratio showing how many times a company's inventory is sold and replaced over a period. Take-Two Interactive Software inventory turnover ratio for the three months ending December 31, 2023 was .
Take-Two Interactive Software Inventory Turnover Ratio Historical Data
Date
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $24.421B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $63.480B 16.29
Electronic Arts (EA) United States $33.769B 22.48
Hasbro (HAS) United States $7.609B 21.75
Mattel (MAT) United States $6.209B 14.68
JAKKS Pacific (JAKK) United States $0.239B 5.74
Blue Hat Interactive Entertainment Technology (BHAT) China $0.015B 0.00