Electronic Arts EBIT 2010-2025 | EA

Electronic Arts annual and quarterly EBIT history from 2010 to 2025. EBIT can be defined as earnings before interest and taxes.
  • Electronic Arts EBIT for the quarter ending March 31, 2025 was $395M, a 68.8% increase year-over-year.
  • Electronic Arts EBIT for the twelve months ending March 31, 2025 was $1.520B, a 0.13% increase year-over-year.
  • Electronic Arts 2025 annual EBIT was $1.52B, a 0.13% increase from 2024.
  • Electronic Arts 2024 annual EBIT was $1.518B, a 13.96% increase from 2023.
  • Electronic Arts 2023 annual EBIT was $1.332B, a 17.98% increase from 2022.
Electronic Arts Annual EBIT
(Millions of US $)
2025 $1,520
2024 $1,518
2023 $1,332
2022 $1,129
2021 $1,046
2020 $1,445
2019 $996
2018 $1,434
2017 $1,224
2016 $898
2015 $948
2014 $33
2013 $121
2012 $35
2011 $-312
2010 $-686
2009 $-827
Electronic Arts Quarterly EBIT
(Millions of US $)
2025-03-31 $395
2024-12-31 $377
2024-09-30 $384
2024-06-30 $364
2024-03-31 $234
2023-12-31 $365
2023-09-30 $377
2023-06-30 $542
2023-03-31 $175
2022-12-31 $289
2022-09-30 $427
2022-06-30 $441
2022-03-31 $365
2021-12-31 $102
2021-09-30 $340
2021-06-30 $322
2021-03-31 $175
2020-12-31 $251
2020-09-30 $149
2020-06-30 $471
2020-03-31 $401
2019-12-31 $361
2019-09-30 $268
2019-06-30 $415
2019-03-31 $196
2018-12-31 $242
2018-09-30 $258
2018-06-30 $300
2018-03-31 $753
2017-12-31 $-21
2017-09-30 $-41
2017-06-30 $743
2017-03-31 $717
2016-12-31 $-4
2016-09-30 $-49
2016-06-30 $560
2016-03-31 $536
2015-12-31 $-31
2015-09-30 $-119
2015-06-30 $512
2015-03-31 $400
2014-12-31 $162
2014-09-30 $24
2014-06-30 $362
2014-03-31 $344
2013-12-31 $-292
2013-09-30 $-252
2013-06-30 $233
2013-03-31 $309
2012-12-31 $-39
2012-09-30 $-364
2012-06-30 $215
2012-03-31 $365
2011-12-31 $-183
2011-09-30 $-374
2011-06-30 $227
2011-03-31 $145
2010-12-31 $-303
2010-09-30 $-252
2010-06-30 $98
2010-03-31 $83
2009-12-31 $-107
2009-09-30 $-417
2009-06-30 $-245
2009-03-31 $-62
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $38.096B $7.463B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
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