Take-Two Interactive Software Cash Flow from Investing Activities 2012-2026 | TTWO

Take-Two Interactive Software annual/quarterly cash flow from investing activities history and growth rate from 2012 to 2026. Cash flow from investing activities can be defined as the total change in cash resulting from a companies investments
  • Take-Two Interactive Software cash flow from investing activities for the quarter ending March 31, 2026 was $-0.359B, a 304.51% increase year-over-year.
  • Take-Two Interactive Software cash flow from investing activities for the twelve months ending March 31, 2026 was $-0.861B, a 292.12% increase year-over-year.
  • Take-Two Interactive Software annual cash flow from investing activities for 2025 was $-0.152B, a 437.23% increase from 2024.
  • Take-Two Interactive Software annual cash flow from investing activities for 2024 was $-0.028B, a 99.02% decline from 2023.
  • Take-Two Interactive Software annual cash flow from investing activities for 2023 was $-2.876B, a 2166.31% decline from 2022.
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Take-Two Interactive Software Annual Cash Flow Investing
(Millions of US $)
2025 $-152
2024 $-28
2023 $-2,876
2022 $139
2021 $-807
2020 $4
2019 $-224
2018 $-272
2017 $-129
2016 $-325
2015 $-220
2014 $-31
2013 $-17
2012 $-14
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $36.493B $5.634B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $66.938B 25.00
Electronic Arts (EA) United States $50.736B 35.57
Roblox (RBLX) United States $36.780B 0.00
Las Vegas Sands (LVS) United States $35.470B 17.76
Flutter Entertainment (FLUT) United States $17.855B 15.37
Capcom (CCOEY) Japan $11.097B 20.41
DraftKings (DKNG) United States $11.020B 741.00
Wynn Resorts (WYNN) United States $10.821B 24.82
GameStop (GME) United States $10.411B 20.19
MGM Resorts (MGM) United States $9.548B 11.24
Light & Wonder (LNWO) United States $6.866B 13.28
Boyd Gaming (BYD) United States $6.514B 11.66
Churchill Downs (CHDN) United States $6.097B 14.04
Red Rock Resorts (RRR) United States $5.903B 17.67
Super Group (SGHC) (SGHC) $5.150B 18.60
Rush Street Interactive (RSI) United States $4.900B 84.36
Melco Resorts & Entertainment (MLCO) Hong Kong, SAR China $2.290B 8.04
Brightstar Lottery (BRSL) United Kingdom $2.289B 13.17
PENN Entertainment (PENN) United States $2.037B 0.00
SJM Holdings (SJMHF) Hong Kong, SAR China $1.922B 0.00
Monarch Casino & Resort (MCRI) United States $1.759B 18.11
Playtika Holding (PLTK) Israel $1.187B 5.91
Accel Entertainment (ACEL) United States $0.947B 13.82
Melco Development (MDEVF) Hong Kong, SAR China $0.758B 0.00
Golden Entertainment (GDEN) United States $0.738B 399.29
Corsair Gaming (CRSR) United States $0.607B 17.24
UbiSoft Entertainment (UBSFY) France $0.600B 0.00
Bally's (BALY) United States $0.526B 0.00
Universal Entertainment (UETMF) Japan $0.508B 1.35
DoubleDown Interactive (DDI) South Korea $0.427B 4.16
Codere Online Luxembourg, S.A (CDRO) Luxembourg $0.391B 0.00
GDEV (GDEV) $0.249B 3.67
CTW Cayman (CTW) Japan $0.146B 0.00
DouYu Holdings (DOYU) China $0.142B 24.84
Golden Matrix (GMGI) United States $0.092B 0.00
Full House Resorts (FLL) United States $0.090B 0.00
Meridian Holdings (MRDN) United States $0.084B 0.00
Canterbury Park Holding (CPHC) United States $0.080B 0.00
GCL Global Holdings (GCL) Singapore $0.074B 0.00
Brera Holdings (SLMT) Ireland $0.064B 0.00
PLAYSTUDIOS (MYPS) United States $0.056B 0.00
Gamehaus Holdings (GMHS) China $0.051B 0.00
Bragg Gaming Group (BRAG) Canada $0.045B 0.00
Century Casinos (CNTY) United States $0.043B 0.00
NIP Group (NIPG) Sweden $0.042B 0.00
Skillz (SKLZ) United States $0.038B 0.00
GameSquare Holdings (GAME) United States $0.035B 0.00
Motorsport Games (MSGM) United States $0.021B 2.53
Snail (SNAL) United States $0.015B 0.48
DarkIris (DKI) Hong Kong, SAR China $0.013B 0.00
Gaxos.ai (GXAI) United States $0.012B 0.00
Allied Gaming & Entertainment (AGAE) United States $0.011B 0.00
Sports Entertainment Gaming Global (SEGG) United States $0.007B 0.00
Super League Enterprise (SLE) United States $0.005B 0.00