Immersion Revenue 2006-2018 | IMMR

Immersion annual/quarterly revenue history and growth rate from 2006 to 2018. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
  • Immersion revenue for the quarter ending June 30, 2018 was $0.006B, a 12.6% decline year-over-year.
  • Immersion revenue for the twelve months ending June 30, 2018 was $0.110B, a 112.75% increase year-over-year.
  • Immersion annual revenue for 2017 was $0.035B, a 38.67% decline from 2016.
  • Immersion annual revenue for 2016 was $0.057B, a 9.95% decline from 2015.
  • Immersion annual revenue for 2015 was $0.063B, a 19.75% increase from 2014.
Immersion Annual Revenue
(Millions of US $)
2017 $35
2016 $57
2015 $63
2014 $53
2013 $47
2012 $32
2011 $31
2010 $31
2009 $28
2008 $28
2007 $30
2006 $28
2005 $24
Immersion Quarterly Revenue
(Millions of US $)
Q2 2018 $6
Q1 2018 $85
Q4 2017 $7
Q3 2017 $12
Q2 2017 $7
Q1 2017 $9
Q4 2016 $9
Q3 2016 $26
Q2 2016 $8
Q1 2016 $14
Q4 2015 $17
Q3 2015 $14
Q2 2015 $16
Q1 2015 $16
Q4 2014 $14
Q3 2014 $12
Q2 2014 $12
Q1 2014 $15
Q4 2013 $12
Q3 2013 $11
Q2 2013 $10
Q1 2013 $14
Q4 2012 $9
Q3 2012 $7
Q2 2012 $6
Q1 2012 $10
Q4 2011 $8
Q3 2011 $6
Q2 2011 $7
Q1 2011 $10
Q4 2010 $6
Q3 2010 $7
Q2 2010 $8
Q1 2010 $10
Q4 2009 $7
Q3 2009 $7
Q2 2009 $7
Q1 2009 $8
Q4 2008 $6
Q3 2008 $7
Q2 2008 $8
Q1 2008 $7
Q4 2007 $5
Q3 2007 $10
Q2 2007 $9
Q1 2007 $6
Q4 2006 $9
Q3 2006 $7
Q2 2006 $7
Q1 2006 $6
Q4 2005 $7
Q3 2005 $5
Q2 2005 $6
Q1 2005 $6
Sector Industry Market Cap Revenue
Computer and Technology Computer - Peripherals $0.297B $0.035B
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
Stock Name Country Market Cap PE Ratio
Logitech (LOGI) Switzerland $6.412B 26.75
LG Display (LPL) South Korea $5.625B 46.24
Mercury Systems Inc (MRCY) United States $2.245B 38.97
Electronics For Imaging (EFII) United States $1.353B 381.25
Stratasys (SSYS) Israel $1.079B 154.38
Vuzix (VUZI) United States $0.170B 0.00
TransAct Technologies (TACT) United States $0.112B 24.95
Identiv (INVE) United States $0.091B 0.00
Key Tronic (KTCC) United States $0.078B 24.13
Voxeljet AG (VJET) Germany $0.047B 0.00
Socket Mobile (SCKT) United States $0.012B 0.00