Immersion PE Ratio 2006-2018 | IMMR

Current and historical p/e ratio for Immersion (IMMR) from 2006 to 2018. The price to earnings ratio is calculated by taking the latest closing price and dividing it by the most recent earnings per share (EPS) number. The PE ratio is a simple way to assess whether a stock is over or under valued and is the most widely used valuation measure. Immersion PE ratio as of February 21, 2019 is 6.09.
Immersion PE Ratio Historical Data
Date Stock Price TTM Net EPS PE Ratio
2019-02-21 9.65 6.56
2018-09-30 10.57 $1.47 7.19
2018-06-30 15.44 $1.44 10.72
2018-03-31 11.95 $1.18 10.13
2017-12-31 7.06 $-1.55 0.00
2017-09-30 8.17 $-2.45 0.00
2017-06-30 9.08 $-2.03 0.00
2017-03-31 8.66 $-1.72 0.00
2016-12-31 10.63 $-1.37 0.00
2016-09-30 8.16 $-0.01 0.00
2016-06-30 7.34 $-0.24 0.00
2016-03-31 8.26 $0.02 413.00
2015-12-31 11.66 $0.11 106.00
2015-09-30 11.23 $0.11 102.09
2015-06-30 12.67 $0.14 90.50
2015-03-31 9.18 $0.09 102.00
2014-12-31 9.47 $0.15 63.13
2014-09-30 8.58 $1.37 6.26
2014-06-30 12.72 $1.37 9.28
2014-03-31 10.55 $1.39 7.59
2013-12-31 10.38 $1.41 7.36
2013-09-30 13.20 $0.14 94.29
2013-06-30 13.25 $-0.01 0.00
2013-03-31 11.74 $-0.12 0.00
2012-12-31 6.87 $-0.21 0.00
2012-09-30 5.47 $-0.21 0.00
2012-06-30 5.63 $-0.15 0.00
2012-03-31 5.46 $-0.12 0.00
2011-12-31 5.18 $-0.06 0.00
2011-09-30 5.98 $-0.13 0.00
2011-06-30 8.53 $-0.12 0.00
2011-03-31 7.62 $-0.06 0.00
2010-12-31 6.71 $-0.20 0.00
2010-09-30 5.91 $-0.27 0.00
2010-06-30 5.06 $-0.55 0.00
2010-03-31 5.00 $-0.88 0.00
2009-12-31 4.58 $-1.06 0.00
2009-09-30 4.28 $-1.26 0.00
2009-06-30 4.94 $-2.04 0.00
2009-03-31 2.93 $-1.82 0.00
2008-12-31 5.89 $-1.63 0.00
2008-09-30 5.82 $-1.26 0.00
2008-06-30 6.81 $-0.14 0.00
2008-03-31 7.11 $-0.03 0.00
2007-12-31 12.95 $4.18 3.10
2007-09-30 16.38 $4.08 4.01
2007-06-30 14.98 $3.93 3.81
2007-03-31 9.02 $3.82 2.36
2006-12-31 7.25 $-0.43 0.00
Sector Industry Market Cap Revenue
Computer and Technology Computer - Peripherals $0.302B $0.035B
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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