Immersion EPS - Earnings per Share 2006-2018 | IMMR

Immersion annual and quarterly earnings per share history from 2006 to 2018. Earnings per share can be defined as a company's net earnings or losses attributable to common shareholders per diluted share base, which includes all convertible securities and debt, options and warrants.
  • Immersion EPS for the quarter ending June 30, 2018 was $-0.25, a 50.98% decline year-over-year.
  • Immersion EPS for the twelve months ending June 30, 2018 was $1.44, a 170.94% decline year-over-year.
  • Immersion 2017 annual EPS was $-1.55, a 13.14% increase from 2016.
  • Immersion 2016 annual EPS was $-1.37, a 1470% decline from 2015.
  • Immersion 2015 annual EPS was $0.1, a 28.57% decline from 2014.
Immersion Annual EPS - Earnings per Share
2017 $-1.55
2016 $-1.37
2015 $0.10
2014 $0.14
2013 $1.37
2012 $-0.26
2011 $-0.12
2010 $-0.21
2009 $-1.01
2008 $-1.72
2007 $3.71
2006 $-0.42
2005 $-0.54
Immersion Quarterly EPS - Earnings per Share
Q2 2018 $-0.25
Q1 2018 $2.29
Q4 2017 $-0.42
Q3 2017 $-0.18
Q2 2017 $-0.51
Q1 2017 $-0.44
Q4 2016 $-1.32
Q3 2016 $0.24
Q2 2016 $-0.20
Q1 2016 $-0.09
Q4 2015 $0.03
Q3 2015 $0.01
Q2 2015 $0.06
Q1 2015 $0.00
Q4 2014 $0.03
Q3 2014 $0.04
Q2 2014 $0.01
Q1 2014 $0.06
Q4 2013 $1.27
Q3 2013 $0.02
Q2 2013 $0.02
Q1 2013 $0.06
Q4 2012 $-0.06
Q3 2012 $-0.11
Q2 2012 $-0.08
Q1 2012 $-0.01
Q4 2011 $-0.07
Q3 2011 $-0.05
Q2 2011 $-0.05
Q1 2011 $0.05
Q4 2010 $-0.09
Q3 2010 $-0.04
Q2 2010 $0.01
Q1 2010 $-0.09
Q4 2009 $-0.15
Q3 2009 $-0.32
Q2 2009 $-0.32
Q1 2009 $-0.22
Q4 2008 $-0.39
Q3 2008 $-1.14
Q2 2008 $-0.11
Q1 2008 $-0.08
Q4 2007 $-0.23
Q3 2007 $0.02
Q2 2007 $0.01
Q1 2007 $3.91
Q4 2006 $-0.07
Q3 2006 $-0.13
Q2 2006 $-0.10
Q1 2006 $-0.12
Q4 2005 $-0.12
Q3 2005 $-0.17
Q2 2005 $-0.12
Q1 2005 $-0.13
Sector Industry Market Cap Revenue
Computer and Technology Computer - Peripherals $0.313B $0.035B
IMMERSION CORP. develops hardware and software technologies that enable users to interact with computers using their sense of touch. Their patented technologies, which are branded TouchSense, enable devices such as mice, joysticks, knobs, and medical simulation products to deliver tactile sensations that correspond to on-screen events. They focus on four application areas: computing and entertainment, medical simulation, professional and industrial, and three-dimensional capture and interaction.
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