Electronic Arts Cash Flow from Investing Activities 2010-2023 | EA

Electronic Arts annual/quarterly cash flow from investing activities history and growth rate from 2010 to 2023. Cash flow from investing activities can be defined as the total change in cash resulting from a companies investments
  • Electronic Arts cash flow from investing activities for the quarter ending December 31, 2023 was $-0.158B, a 12.22% decline year-over-year.
  • Electronic Arts cash flow from investing activities for the twelve months ending December 31, 2023 was $-0.526B, a 83.4% decline year-over-year.
  • Electronic Arts annual cash flow from investing activities for 2023 was $-0.217B, a 92.26% decline from 2022.
  • Electronic Arts annual cash flow from investing activities for 2022 was $-2.804B, a 455.25% increase from 2021.
  • Electronic Arts annual cash flow from investing activities for 2021 was $-0.505B, a 62.79% decline from 2020.
Electronic Arts Annual Cash Flow Investing
(Millions of US $)
2023 $-217
2022 $-2,804
2021 $-505
2020 $-1,357
2019 $169
2018 $622
2017 $-759
2016 $-484
2015 $-470
2014 $-301
2013 $32
2012 $-689
2011 $-15
2010 $-572
2009 $23
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $33.986B $7.562B
Electronic Arts (EA) is a leading developer, marketer, publisher and distributor of interactive games (video game software and content). EA distributes its gaming content and services through multiple distribution channels as well as directly to consumers (online and wirelessly) through its online portals: Origin and Play4Free. EA games can be played on video consoles, personal computers, mobile devices, tablets and electronic readers. The company generates revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising. The company operates in three divisions: EA Studios, Maxis and EA Mobile. EA Studios includes DICE (Sweden), EA Canada (Canada), Tiburon (the U.S.), BioWare (Canada and the U.S.) and Visceral (the U.S.).
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $64.051B 16.44
Take-Two Interactive Software (TTWO) United States $24.851B 93.99
Hasbro (HAS) United States $8.495B 19.56
Mattel (MAT) United States $6.493B 13.29
JAKKS Pacific (JAKK) United States $0.202B 5.94
Blue Hat Interactive Entertainment Technology (BHAT) China $0.016B 0.00