Take-Two Interactive Software Profit Margin 2010-2023 | TTWO

Current and historical gross margin, operating margin and net profit margin for Take-Two Interactive Software (TTWO) over the last 10 years. Profit margin can be defined as the percentage of revenue that a company retains as income after the deduction of expenses. Take-Two Interactive Software net profit margin as of December 31, 2023 is -26.9%.
Take-Two Interactive Software Annual Profit Margins
Take-Two Interactive Software Quarterly Profit Margins
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $24.467B $5.350B
Take Two Interactive Software is a leading developer and publisher of video games. Take Two's games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products, downloadable contents, subscription, micro-transactions and advertising. The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. Take Two's Private Division is the publisher of Kerbal Space Program. Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States. The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors. GameStop, Microsoft, Sony, Steam and Wal-Mart are the top customers.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $61.766B 15.85
Electronic Arts (EA) United States $34.036B 22.65
Hasbro (HAS) United States $9.017B 20.82
Mattel (MAT) United States $6.354B 13.01
JAKKS Pacific (JAKK) United States $0.213B 6.28
Blue Hat Interactive Entertainment Technology (BHAT) China $0.017B 0.00