GameSquare Holdings PE Ratio 2021-2025 | GAME
Current and historical p/e ratio for GameSquare Holdings (GAME) from 2021 to 2025. The price to earnings ratio is calculated by taking the latest closing price and dividing it by the most recent earnings per share (EPS) number. The PE ratio is a simple way to assess whether a stock is over or under valued and is the most widely used valuation measure. GameSquare Holdings PE ratio as of January 12, 2026 is 0.00.
| GameSquare Holdings PE Ratio Historical Data | |||
|---|---|---|---|
| Date | Stock Price | TTM Net EPS | PE Ratio |
| 2026-01-12 | 0.47 | 0.00 | |
| 2025-09-30 | 0.68 | $-1.04 | 0.00 |
| 2025-06-30 | 0.87 | $-1.21 | 0.00 |
| 2025-03-31 | 0.60 | $-1.51 | 0.00 |
| 2024-12-31 | 0.83 | $-1.67 | 0.00 |
| 2024-09-30 | 0.73 | $-0.86 | 0.00 |
| 2024-06-30 | 1.20 | $-1.07 | 0.00 |
| 2024-03-31 | 1.38 | $-1.03 | 0.00 |
| 2023-12-31 | 1.81 | $-1.19 | 0.00 |
| 2023-09-30 | 2.18 | $-1.19 | 0.00 |
| 2023-06-30 | 3.01 | $-2.16 | 0.00 |
| 2023-03-31 | 5.40 | $-1.82 | 0.00 |
| 2023-02-28 | 6.88 | $-4.00 | 0.00 |
| 2022-12-31 | 3.92 | $-4.00 | 0.00 |
| 2022-11-30 | 2.36 | $-0.72 | 0.00 |
| 2022-09-30 | 2.26 | $-0.72 | 0.00 |
| 2022-08-31 | 2.86 | $1.92 | 1.49 |
| 2022-06-30 | 3.22 | $1.92 | 1.68 |
| 2022-05-31 | 3.84 | 0 | 0.00 |
| 2022-02-28 | 10.52 | 0 | 0.00 |
| 2021-11-30 | 15.52 | 0 | 0.00 |
| 2021-08-31 | 26.44 | 0 | 0.00 |
| 2021-05-31 | 36.49 | 0 | 0.00 |
| 2021-03-31 | 43.16 | 0 | 0.00 |
| 2021-02-28 | 42.64 | 0 | 0.00 |
| 2020-12-31 | 32.87 | 0 | 0.00 |
| 2020-11-30 | 27.44 | 0 | 0.00 |
| 2020-09-30 | 30.76 | 0 | 0.00 |
| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Consumer Discretionary | Gaming | $0.046B | $0.096B |
| GameSquare Esports Inc. is a vertically integrated, international digital media and entertainment company enabling global brands to connect and interact with gaming and esports fans. It owns a portfolio of companies including Code Red Esports Ltd., an esports talent agency serving the UK, GCN, a digital media company focusing on the gaming and esports audience based in Los Angeles, USA., NextGen Tech, LLC esports organization operating in the United States, Swingman LLC a gaming and lifestyle marketing agency based in Los Angeles, USA, Fourth Frame Studios, a multidisciplinary creative production studio, and Mission Supply, a merchandise and consumer products business. GameSquare Esports Inc., formerly known as Engine Gaming and Media Inc., is headquartered in Toronto, Canada. | |||
| Stock Name | Country | Market Cap | PE Ratio |
|---|---|---|---|
| Nintendo (NTDOY) | Japan | $85.298B | 34.21 |
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| PENN Entertainment (PENN) | United States | $1.892B | 0.00 |
| Monarch Casino & Resort (MCRI) | United States | $1.698B | 16.79 |
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| Accel Entertainment (ACEL) | United States | $0.958B | 14.21 |
| UbiSoft Entertainment (UBSFY) | France | $0.943B | 0.00 |
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| Universal Entertainment (UETMF) | Japan | $0.508B | 1.46 |
| DoubleDown Interactive (DDI) | South Korea | $0.450B | 3.95 |
| Codere Online Luxembourg, S.A (CDRO) | Luxembourg | $0.351B | 0.00 |
| GDEV (GDEV) | $0.265B | 0.00 | |
| DouYu Holdings (DOYU) | China | $0.208B | 0.00 |
| Brera Holdings (SLMT) | Ireland | $0.173B | 0.00 |
| GCL Global Holdings (GCL) | Singapore | $0.135B | 0.00 |
| CTW Cayman (CTW) | Japan | $0.117B | 0.00 |
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| Bragg Gaming Group (BRAG) | Canada | $0.064B | 0.00 |
| NIP Group (NIPG) | Sweden | $0.063B | 0.00 |
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