Andrea Electronics Research and Development Expenses 2010-2022 | ANDR
Andrea Electronics research and development expenses from 2010 to 2022. Research and development expenses can be defined as an expense arising from studies and product development processes.
Andrea Electronics Annual Research and Development Expenses (Millions of US $) |
2022 |
$0 |
2021 |
$1 |
2020 |
$1 |
2019 |
$1 |
2018 |
$1 |
2017 |
$1 |
2016 |
$1 |
2015 |
$1 |
2014 |
$0 |
2013 |
$1 |
2012 |
$1 |
2011 |
$1 |
2010 |
$1 |
2009 |
$1 |
Andrea Electronics Quarterly Research and Development Expenses (Millions of US $) |
2022-12-31 |
$0 |
2022-09-30 |
$0 |
2022-06-30 |
$0 |
2022-03-31 |
$0 |
2021-12-31 |
$0 |
2021-09-30 |
$0 |
2021-06-30 |
$0 |
2021-03-31 |
$0 |
2020-12-31 |
$0 |
2020-09-30 |
$0 |
2020-06-30 |
$0 |
2020-03-31 |
$0 |
2019-12-31 |
$0 |
2019-09-30 |
$0 |
2019-06-30 |
$0 |
2019-03-31 |
$0 |
2018-12-31 |
$0 |
2018-09-30 |
$0 |
2018-06-30 |
$0 |
2018-03-31 |
$0 |
2017-12-31 |
$0 |
2017-09-30 |
$0 |
2017-06-30 |
$0 |
2017-03-31 |
$0 |
2016-12-31 |
$0 |
2016-09-30 |
$0 |
2016-06-30 |
$0 |
2016-03-31 |
$0 |
2015-12-31 |
$0 |
2015-09-30 |
$0 |
2015-06-30 |
$0 |
2015-03-31 |
$0 |
2014-12-31 |
$0 |
2014-09-30 |
$0 |
2014-06-30 |
$0 |
2014-03-31 |
$0 |
2013-12-31 |
$0 |
2013-09-30 |
$0 |
2013-06-30 |
$0 |
2013-03-31 |
$0 |
2012-12-31 |
$0 |
2012-09-30 |
$0 |
2012-06-30 |
$0 |
2012-03-31 |
$0 |
2011-12-31 |
$0 |
2011-09-30 |
$0 |
2011-06-30 |
$0 |
2011-03-31 |
$0 |
2010-12-31 |
$0 |
2010-09-30 |
$0 |
2010-06-30 |
$0 |
2010-03-31 |
$0 |
2009-12-31 |
$0 |
2009-09-30 |
$0 |
2009-06-30 |
$0 |
2009-03-31 |
$0 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Audio & Video Home Production |
$0.000B |
$0.002B |
Andrea Electronics Corporation designs, develops and manufactures audio technologies and equipment for enhancing applications that require high performance and high quality voice input. Applications for the company's technologies include: speech recognition programs, Internet telephony, video/audio conferencing, automobile PCs, home automation systems, hand-held devices and multiplayer online games, among others.
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