Andrea Electronics Basic EPS 2010-2022 | ANDR
Andrea Electronics basic eps from 2010 to 2022. Basic eps can be defined as a company's net earnings or losses attributable to common shareholders per basic share basis.
Andrea Electronics Annual Basic EPS |
2022 |
$0.00 |
2021 |
$-0.01 |
2020 |
$-0.01 |
2019 |
$-0.01 |
2018 |
$-0.01 |
2017 |
$-0.02 |
2016 |
$-0.02 |
2015 |
$0.05 |
2014 |
$-0.05 |
2013 |
$-0.02 |
2012 |
$-0.02 |
2011 |
$-0.01 |
2010 |
$0.00 |
2009 |
$0.00 |
Andrea Electronics Quarterly Basic EPS |
2022-12-31 |
|
2022-09-30 |
$0.00 |
2022-06-30 |
$0.00 |
2022-03-31 |
$0.00 |
2021-12-31 |
|
2021-09-30 |
$0.00 |
2021-06-30 |
$0.00 |
2021-03-31 |
$0.00 |
2020-12-31 |
|
2020-09-30 |
$0.00 |
2020-06-30 |
$0.00 |
2020-03-31 |
$0.00 |
2019-12-31 |
|
2019-09-30 |
$0.00 |
2019-06-30 |
$0.00 |
2019-03-31 |
$0.00 |
2018-12-31 |
|
2018-09-30 |
$0.00 |
2018-06-30 |
$0.00 |
2018-03-31 |
$-0.01 |
2017-12-31 |
$-0.01 |
2017-09-30 |
$0.08 |
2017-06-30 |
$-0.06 |
2017-03-31 |
$-0.03 |
2016-12-31 |
$-0.01 |
2016-09-30 |
$-0.01 |
2016-06-30 |
$-0.01 |
2016-03-31 |
$0.01 |
2015-12-31 |
$0.12 |
2015-09-30 |
$-0.04 |
2015-06-30 |
$-0.01 |
2015-03-31 |
$-0.02 |
2014-12-31 |
$-0.02 |
2014-09-30 |
$-0.01 |
2014-06-30 |
$-0.01 |
2014-03-31 |
$-0.01 |
2013-12-31 |
|
2013-09-30 |
$-0.01 |
2013-06-30 |
$0.00 |
2013-03-31 |
$-0.01 |
2012-12-31 |
|
2012-09-30 |
$-0.01 |
2012-06-30 |
$0.00 |
2012-03-31 |
$-0.01 |
2011-12-31 |
|
2011-09-30 |
$0.00 |
2011-06-30 |
$0.00 |
2011-03-31 |
$0.00 |
2010-12-31 |
|
2010-09-30 |
$0.00 |
2010-06-30 |
$0.00 |
2010-03-31 |
$0.00 |
2009-12-31 |
|
2009-09-30 |
$0.00 |
2009-06-30 |
$0.00 |
2009-03-31 |
$0.00 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Audio & Video Home Production |
$0.000B |
$0.002B |
Andrea Electronics Corporation designs, develops and manufactures audio technologies and equipment for enhancing applications that require high performance and high quality voice input. Applications for the company's technologies include: speech recognition programs, Internet telephony, video/audio conferencing, automobile PCs, home automation systems, hand-held devices and multiplayer online games, among others.
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