Andrea Electronics Cost of Goods Sold 2010-2022 | ANDR
Andrea Electronics cost of goods sold from 2010 to 2022. Cost of goods sold can be defined as the difference between beginning and ending inventories for tangible products resulting in an expense that reflects production and sales costs.
Andrea Electronics Annual Cost of Goods Sold (Millions of US $) |
2022 |
$1 |
2021 |
$0 |
2020 |
$0 |
2019 |
$1 |
2018 |
$0 |
2017 |
$0 |
2016 |
$0 |
2015 |
$0 |
2014 |
$0 |
2013 |
$1 |
2012 |
$2 |
2011 |
$2 |
2010 |
$2 |
2009 |
$2 |
Andrea Electronics Quarterly Cost of Goods Sold (Millions of US $) |
2022-12-31 |
$0 |
2022-09-30 |
$0 |
2022-06-30 |
$0 |
2022-03-31 |
$0 |
2021-12-31 |
$0 |
2021-09-30 |
$0 |
2021-06-30 |
$0 |
2021-03-31 |
$0 |
2020-12-31 |
$0 |
2020-09-30 |
$0 |
2020-06-30 |
$0 |
2020-03-31 |
$0 |
2019-12-31 |
$0 |
2019-09-30 |
$0 |
2019-06-30 |
$0 |
2019-03-31 |
$0 |
2018-12-31 |
$0 |
2018-09-30 |
$0 |
2018-06-30 |
$0 |
2018-03-31 |
$0 |
2017-12-31 |
$0 |
2017-09-30 |
$0 |
2017-06-30 |
$0 |
2017-03-31 |
$0 |
2016-12-31 |
$0 |
2016-09-30 |
$0 |
2016-06-30 |
$0 |
2016-03-31 |
$0 |
2015-12-31 |
$0 |
2015-09-30 |
$0 |
2015-06-30 |
$0 |
2015-03-31 |
$0 |
2014-12-31 |
$0 |
2014-09-30 |
$0 |
2014-06-30 |
$0 |
2014-03-31 |
$0 |
2013-12-31 |
$0 |
2013-09-30 |
$0 |
2013-06-30 |
$0 |
2013-03-31 |
$0 |
2012-12-31 |
$0 |
2012-09-30 |
$0 |
2012-06-30 |
$0 |
2012-03-31 |
$0 |
2011-12-31 |
$0 |
2011-09-30 |
$1 |
2011-06-30 |
$0 |
2011-03-31 |
$0 |
2010-12-31 |
$0 |
2010-09-30 |
$1 |
2010-06-30 |
$0 |
2010-03-31 |
$0 |
2009-12-31 |
$1 |
2009-09-30 |
$1 |
2009-06-30 |
$1 |
2009-03-31 |
$0 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Audio & Video Home Production |
$0.000B |
$0.002B |
Andrea Electronics Corporation designs, develops and manufactures audio technologies and equipment for enhancing applications that require high performance and high quality voice input. Applications for the company's technologies include: speech recognition programs, Internet telephony, video/audio conferencing, automobile PCs, home automation systems, hand-held devices and multiplayer online games, among others.
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