Andrea Electronics Cash on Hand 2010-2022 | ANDR
Andrea Electronics cash on hand from 2010 to 2022. Cash on hand can be defined as cash deposits at financial institutions that can immediately be withdrawn at any time, and investments maturing in one year or less that are highly liquid and therefore regarded as cash equivalents and reported with or near cash line items.
Andrea Electronics Annual Cash on Hand (Millions of US $) |
2022 |
$0 |
2021 |
$0 |
2020 |
$0 |
2019 |
$0 |
2018 |
$0 |
2017 |
$1 |
2016 |
$3 |
2015 |
$6 |
2014 |
$4 |
2013 |
$1 |
2012 |
$2 |
2011 |
$2 |
2010 |
$2 |
2009 |
$2 |
Andrea Electronics Quarterly Cash on Hand (Millions of US $) |
2022-12-31 |
$0 |
2022-09-30 |
$0 |
2022-06-30 |
$0 |
2022-03-31 |
$0 |
2021-12-31 |
$0 |
2021-09-30 |
$0 |
2021-06-30 |
$0 |
2021-03-31 |
$0 |
2020-12-31 |
$0 |
2020-09-30 |
$0 |
2020-06-30 |
$0 |
2020-03-31 |
$0 |
2019-12-31 |
$0 |
2019-09-30 |
$0 |
2019-06-30 |
$0 |
2019-03-31 |
$0 |
2018-12-31 |
$0 |
2018-09-30 |
$1 |
2018-06-30 |
$1 |
2018-03-31 |
$1 |
2017-12-31 |
$1 |
2017-09-30 |
$8 |
2017-06-30 |
$4 |
2017-03-31 |
$2 |
2016-12-31 |
$3 |
2016-09-30 |
$3 |
2016-06-30 |
$4 |
2016-03-31 |
$8 |
2015-12-31 |
$6 |
2015-09-30 |
$4 |
2015-06-30 |
$4 |
2015-03-31 |
$4 |
2014-12-31 |
$4 |
2014-09-30 |
$3 |
2014-06-30 |
$3 |
2014-03-31 |
$3 |
2013-12-31 |
$1 |
2013-09-30 |
$1 |
2013-06-30 |
$1 |
2013-03-31 |
$1 |
2012-12-31 |
$2 |
2012-09-30 |
$2 |
2012-06-30 |
$2 |
2012-03-31 |
$2 |
2011-12-31 |
$2 |
2011-09-30 |
$2 |
2011-06-30 |
$2 |
2011-03-31 |
$2 |
2010-12-31 |
$2 |
2010-09-30 |
$2 |
2010-06-30 |
$2 |
2010-03-31 |
$2 |
2009-12-31 |
$2 |
2009-09-30 |
$2 |
2009-06-30 |
$2 |
2009-03-31 |
$2 |
Sector |
Industry |
Market Cap |
Revenue |
Consumer Discretionary |
Audio & Video Home Production |
$0.000B |
$0.002B |
Andrea Electronics Corporation designs, develops and manufactures audio technologies and equipment for enhancing applications that require high performance and high quality voice input. Applications for the company's technologies include: speech recognition programs, Internet telephony, video/audio conferencing, automobile PCs, home automation systems, hand-held devices and multiplayer online games, among others.
|