Five Below Research and Development Expenses 2011-2025 | FIVE

Five Below annual/quarterly research and development expenses history and growth rate from 2011 to 2025. Research and development expenses can be defined as an expense arising from studies and product development processes.
  • Five Below research and development expenses for the quarter ending April 30, 2025 were $0M, a 0% increase year-over-year.
  • Five Below research and development expenses for the twelve months ending April 30, 2025 were $0M, a 0% increase year-over-year.
  • Five Below annual research and development expenses for 2025 were $0B, a 0% decline from 2024.
  • Five Below annual research and development expenses for 2024 were $0B, a 0% decline from 2023.
  • Five Below annual research and development expenses for 2023 were $0B, a 0% decline from 2022.
Five Below Annual Research and Development Expenses
(Millions of US $)
2025 $0
2024 $0
2023 $0
2022 $0
2021 $0
2020 $0
2019 $0
2018 $0
2017 $0
2016 $0
2015 $0
2014 $0
2013 $0
2012 $0
2011 $0
2010 $0
2009 $0
Five Below Quarterly Research and Development Expenses
(Millions of US $)
2025-04-30
2025-01-31
2024-10-31
2024-07-31
2024-04-30
2024-01-31
2023-10-31
2023-07-31
2023-04-30
2023-01-31
2022-10-31
2022-07-31
2022-04-30
2022-01-31
2021-10-31
2021-07-31
2021-04-30
2021-01-31
2020-10-31
2020-07-31
2020-04-30
2020-01-31
2019-10-31
2019-07-31
2019-04-30
2019-01-31
2018-10-31
2018-07-31
2018-04-30
2018-01-31
2017-10-31
2017-07-31
2017-04-30
2017-01-31
2016-10-31
2016-07-31
2016-04-30
2016-01-31
2015-10-31
2015-07-31
2015-04-30
2015-01-31
2014-10-31
2014-07-31
2014-04-30
2014-01-31
2013-10-31
2013-07-31
2013-04-30
2013-01-31
2012-10-31
2012-07-31
2012-04-30
2012-01-31 $0
2011-10-31
2011-07-31
2011-04-30
2011-01-31
2010-10-31
2010-07-31
2010-04-30
2010-01-31
Sector Industry Market Cap Revenue
Retail/Wholesale Retail - Miscellaneous & Diversified $7.843B $3.877B
Five Below, Inc. is a specialty value chain retailer that provides a wide range of premium quality and trendy merchandise. The company mainly targets teenagers or pre-teen shoppers for its products which include certain brands and licensed merchandise. These products belong to categories such as Style, Room, Sports, Tech, Create, Party, Candy and Now. Style: Consists of novelty socks, sunglasses, hair accessories, athletic tops and bottoms. Room: Consists of items such as glitter lamps, posters, frames, fleece blankets, novelty d?cor and related items. Sports: Consists of sport balls, team sports merchandise, fitness accessories, board games and toys. Tech: Consists of a selection of accessories for electronic gadgets. Party: Consists of party goods, decorations, as well as every day and special occasion merchandise. Candy: Consists of classic and novelty candy bars, as well as gum and snack food. Now: Consists of seasonally-specific items used to celebrate and decorate for events such as Christmas, Easter.
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