Dolby Laboratories Net Acquisitions/Divestitures 2012-2026 | DLB
Dolby Laboratories annual/quarterly net acquisitions/divestitures history and growth rate from 2012 to 2026. Net acquisitions/divestitures can be defined as the total change in cash resulting from both investments in businesses and sales of businesses or business segments.
- Dolby Laboratories net acquisitions/divestitures for the quarter ending March 31, 2026 were $0M, a 100% decline year-over-year.
- Dolby Laboratories net acquisitions/divestitures for the twelve months ending March 31, 2026 were $-0.003B, a 99.44% decline year-over-year.
- Dolby Laboratories annual net acquisitions/divestitures for 2025 were $-0.001B, a 99.72% decline from 2024.
- Dolby Laboratories annual net acquisitions/divestitures for 2024 were $-0.488B, a 1998.13% decline from 2023.
- Dolby Laboratories annual net acquisitions/divestitures for 2023 were $0.026B, a 167.34% decline from 2022.
|
Dolby Laboratories Annual Net Acquisitions/Divestitures (Millions of US $) |
|
|---|---|
| 2025 | $-1 |
| 2024 | $-488 |
| 2023 | $26 |
| 2022 | $-38 |
| 2021 | $-5 |
| 2020 | N/A |
| 2019 | $-15 |
| 2018 | $-23 |
| 2017 | N/A |
| 2016 | N/A |
| 2015 | $-94 |
| 2014 | N/A |
| 2013 | N/A |
| 2012 | $-13 |
| 2011 | $-3 |
| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Consumer Discretionary | Audio & Video Home Production | $5.791B | $1.349B |
| Dolby Laboratories, Inc. specializes in audio noise reduction and audio encoding/compression. The company offers state-of-the-art audio, imaging, and voice technologies that revolutionize entertainment and communications at theaters, home, work and mobile devices. Also, the company designs and manufactures audio and imaging products including digital cinema servers and other products for film production, cinema, television, broadcast and other entertainment industries. Moreover, Dolby offers a host of services for supporting theatrical and television production for cinema exhibition, broadcast and home entertainment. This apart, it serves film studios, content creators, post-production facilities, cinema operators, broadcasters and video game designers. The products of the company are sold directly to the end users and through dealers and distributors as well. A majority of the company's revenues are derived from the licensing of audio technologies. | |||
| Stock Name | Country | Market Cap | PE Ratio |
|---|---|---|---|
| Sony (SONY) | Japan | $125.232B | 16.58 |
| Sharp (SHCAY) | Japan | $2.347B | 6.44 |
| Sonos (SONO) | United States | $1.568B | 0.00 |
| GoPro (GPRO) | United States | $0.126B | 0.00 |
| LiveOne (LVO) | United States | $0.054B | 0.00 |
| Koss (KOSS) | United States | $0.037B | 0.00 |