Zynga Revenue 2010-2022 | ZNGA

Zynga annual/quarterly revenue history and growth rate from 2010 to 2022. Revenue can be defined as the amount of money a company receives from its customers in exchange for the sales of goods or services. Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income.
  • Zynga revenue for the quarter ending March 31, 2022 was $0.691B, a 1.6% increase year-over-year.
  • Zynga revenue for the twelve months ending March 31, 2022 was $2.811B, a 24.88% increase year-over-year.
  • Zynga annual revenue for 2021 was $2.801B, a 41.81% increase from 2020.
  • Zynga annual revenue for 2020 was $1.975B, a 49.41% increase from 2019.
  • Zynga annual revenue for 2019 was $1.322B, a 45.69% increase from 2018.
Zynga Annual Revenue
(Millions of US $)
2021 $2,801
2020 $1,975
2019 $1,322
2018 $907
2017 $861
2016 $741
2015 $765
2014 $690
2013 $873
2012 $1,281
2011 $1,140
2010 $597
2009 $121
Zynga Quarterly Revenue
(Millions of US $)
2022-03-31 $691
2021-12-31 $696
2021-09-30 $705
2021-06-30 $720
2021-03-31 $680
2020-12-31 $616
2020-09-30 $503
2020-06-30 $452
2020-03-31 $404
2019-12-31 $405
2019-09-30 $345
2019-06-30 $307
2019-03-31 $265
2018-12-31 $249
2018-09-30 $233
2018-06-30 $217
2018-03-31 $208
2017-12-31 $233
2017-09-30 $225
2017-06-30 $209
2017-03-31 $194
2016-12-31 $191
2016-09-30 $182
2016-06-30 $182
2016-03-31 $187
2015-12-31 $186
2015-09-30 $196
2015-06-30 $200
2015-03-31 $183
2014-12-31 $193
2014-09-30 $177
2014-06-30 $153
2014-03-31 $168
2013-12-31 $176
2013-09-30 $203
2013-06-30 $231
2013-03-31 $264
2012-12-31 $311
2012-09-30 $317
2012-06-30 $332
2012-03-31 $321
2011-12-31 $311
2011-09-30 $307
2011-06-30 $279
2011-03-31 $243
2010-12-31 $196
2010-09-30 $171
2010-06-30 $130
2010-03-31 $101
2009-12-31
Sector Industry Market Cap Revenue
Consumer Discretionary Gaming $9.580B $2.801B
Zynga Inc. is a leading developer, marketer, and publisher of social game services. Zynga's gaming portfolio includes CSR Racing 2, Empires & Puzzles, FarmVille, Merge Dragons!, Words With Friends, Mafia Wars, Zynga Poker and Treasure Isle. Zynga operates social games as live services, which means that it continues to support and update games after launch and gather daily, metrics-based player feedback that enables it to continually enhance games by adding new content and features. The company publishes games on a number of global platforms including Facebook, MySpace, Yahoo, iPad, iPhone and Android devices. Zynga earns revenues from the sale of advertisement-free versions of mobile games, virtual currency that players use to buy in-game virtual items, licensing and advertising services. Zynga acquired Peak thereby adding Toon Blast and Toy Blast as new forever franchises to its live services portfolio. The company acquired Rollic thus marked the entry of Zynga into the hyper-casual gaming market.
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