Square Enix Holdings Free Cash Flow 2018-2025 | SQNXF
Square Enix Holdings annual/quarterly free cash flow history and growth rate from 2018 to 2025. Free cash flow can be defined as a measure of financial performance calculated as operating cash flow minus capital expenditures.
- Square Enix Holdings free cash flow for the quarter ending December 31, 2025 was 0.00, a year-over-year.
- Square Enix Holdings free cash flow for the twelve months ending December 31, 2025 was , a year-over-year.
- Square Enix Holdings annual free cash flow for 2025 was $0.211B, a 28.83% decline from 2024.
- Square Enix Holdings annual free cash flow for 2024 was $0.296B, a 511.52% increase from 2023.
- Square Enix Holdings annual free cash flow for 2023 was $0.048B, a 75.34% decline from 2022.
| Square Enix Holdings Annual Free Cash Flow | |
|---|---|
| 2025 | 210.94 |
| 2024 | 296.40 |
| 2023 | 48.47 |
| 2022 | 196.54 |
| 2021 | 282.49 |
| 2020 | 112.06 |
| 2019 | 33.30 |
| 2018 | 218.42 |
| 2017 | 183.75 |
| Square Enix Holdings Quarterly Free Cash Flow | |
|---|---|
| 2025-06-30 | |
| 2024-06-30 | |
| 2023-06-30 | |
| 2022-06-30 | |
| 2021-06-30 | |
| 2020-06-30 | |
| 2019-06-30 | |
| 2018-06-30 | |
| 2017-06-30 | |
| 2017-03-31 | 183.75 |
| Sector | Industry | Market Cap | Revenue |
|---|---|---|---|
| Computer and Technology | Internet Services | $5.781B | $2.131B |
| Square Enix Holdings Co., Ltd. engages in the provision of entertainment contents and services. It operating segments consists of Digital Entertainment, Amusement, Publication and Merchandising. Digital Entertainment segment handles the design, development, sale, license sale and operation of digital entertainment contents. Amusement segment provides the design, development, manufacture, sale, and rental of amusement equipment as well as conducts the planning, development and distribution of arcade game machines. Publishing segment provides comic magazines, comics and game related printed books including game strategy books are published by the square enix group. Merchandising segment includes the planning, production, distribution and licensing of derivative products related to the groups original intellectual property as well as third-party IPs. Square Enix Holdings Co., Ltd. is headquartered in Tokyo, Japan. | |||
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