Activision Blizzard Total Liabilities 2006-2019 | ATVI

Activision Blizzard total liabilities from 2006 to 2019. Total liabilities can be defined as the total value of all possible claims against the corporation.
  • Activision Blizzard total liabilities for the quarter ending December 31, 2019 were $5.570B, a 7.99% decline year-over-year.
  • Activision Blizzard total liabilities for 2018 were $6.478B, a 29.63% decline from 2017.
  • Activision Blizzard total liabilities for 2017 were $9.206B, a 10.48% increase from 2016.
  • Activision Blizzard total liabilities for 2016 were $8.333B, a 16.09% increase from 2015.
Activision Blizzard Annual Total Liabilities
(Millions of US $)
2018 $6,478
2017 $9,206
2016 $8,333
2015 $7,178
2014 $7,409
2013 $7,390
2012 $2,883
2011 $2,785
2010 $3,244
2009 $2,986
2008 $2,938
2007 $639
2007 $382
2006 $
2006 $196
2005 $207
Activision Blizzard Quarterly Total Liabilities
(Millions of US $)
Q3 2019 $5,570
Q2 2019 $5,518
Q1 2019 $6,352
Q4 2018 $6,498
Q3 2018 $6,054
Q2 2018 $7,612
Q1 2018 $8,578
Q4 2017 $9,206
Q3 2017 $7,751
Q2 2017 $7,093
Q1 2017 $7,485
Q4 2016 $8,333
Q3 2016 $9,562
Q2 2016 $8,053
Q1 2016 $8,954
Q4 2015 $7,178
Q3 2015 $6,313
Q2 2015 $6,214
Q1 2015 $6,539
Q4 2014 $7,409
Q3 2014 $6,863
Q2 2014 $6,189
Q1 2014 $6,604
Q4 2013 $7,390
Q3 2013 $3,921
Q2 2013 $1,476
Q1 2013 $2,190
Q4 2012 $2,883
Q3 2012 $1,778
Q2 2012 $1,705
Q1 2012 $1,996
Q4 2011 $2,785
Q3 2011 $1,542
Q2 2011 $1,507
Q1 2011 $2,140
Q4 2010 $3,244
Q3 2010 $1,824
Q2 2010 $1,535
Q1 2010 $1,998
Q4 2009 $2,986
Q3 2009 $2,160
Q2 2009 $1,988
Q1 2009 $2,203
Q4 2008 $2,938
Q3 2008 $1,966
Q2 2008 $646
Q1 2008 $583
Q4 2007 $639
Q3 2007 $432
Q2 2007 $378
Q1 2007 $382
Q4 2006 $483
Q3 2006 $294
Q2 2006 $203
Q1 2006 $196
Q4 2005 $386
Q3 2005 $177
Q2 2005 $154
Q1 2005 $207
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $48.969B $6.489B
Activision Blizzard, Inc., is the world's most successful standalone interactive entertainment company. Their portfolio includes some of the strongest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and their independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch. Their entertainment network has nearly 500 million monthly active users in 196 countries, and they're continuing to expand their capabilities across new platforms, genres, audiences and geographies. They're proud to be one of FORTUNE's `100 Best Companies To Work For` and their 9,000 employees are some of the best and brightest talents across entertainment, media and technology.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $42.875B 20.64
Electronic Arts (EA) United States $31.708B 26.19
Take-Two Interactive Software (TTWO) United States $12.866B 38.85
Hasbro (HAS) United States $12.300B 23.94
Mattel (MAT) United States $4.610B 0.00
Glu Mobile (GLUU) United States $1.078B 105.64
Blue Hat Interactive Entertainment Technology (BHAT) China $0.040B 0.00
JAKKS Pacific (JAKK) United States $0.034B 0.00