Activision Blizzard EBITDA 2006-2019 | ATVI

Activision Blizzard annual and quarterly EBITDA history from 2006 to 2019. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • Activision Blizzard EBITDA for the quarter ending December 31, 2019 was $0.337B, a 18.8% decline year-over-year.
  • Activision Blizzard EBITDA for the twelve months ending December 31, 2019 was $2.637B, a 6.93% increase year-over-year.
  • Activision Blizzard 2018 annual EBITDA was $2.992B, a 18.73% increase from 2017.
  • Activision Blizzard 2017 annual EBITDA was $2.52B, a 2.44% decline from 2016.
  • Activision Blizzard 2016 annual EBITDA was $2.583B, a 41.92% increase from 2015.
Activision Blizzard Annual EBITDA
(Millions of US $)
2018 $2,992
2017 $2,520
2016 $2,583
2015 $1,820
2014 $1,536
2013 $1,688
2012 $1,779
2011 $1,763
2010 $986
2009 $602
2008 $328
2007 $296
2007 $220
2006 $241
2006 $207
2005 $328
Activision Blizzard Quarterly EBITDA
(Millions of US $)
Q3 2019 $337
Q2 2019 $464
Q1 2019 $761
Q4 2018 $1,075
Q3 2018 $415
Q2 2018 $602
Q1 2018 $900
Q4 2017 $549
Q3 2017 $501
Q2 2017 $664
Q1 2017 $806
Q4 2016 $738
Q3 2016 $599
Q2 2016 $550
Q1 2016 $696
Q4 2015 $377
Q3 2015 $300
Q2 2015 $437
Q1 2015 $706
Q4 2014 $594
Q3 2014 $67
Q2 2014 $376
Q1 2014 $499
Q4 2013 $317
Q3 2013 $181
Q2 2013 $496
Q1 2013 $694
Q4 2012 $620
Q3 2012 $272
Q2 2012 $321
Q1 2012 $566
Q4 2011 $232
Q3 2011 $214
Q2 2011 $548
Q1 2011 $769
Q4 2010 $-159
Q3 2010 $133
Q2 2010 $380
Q1 2010 $632
Q4 2009 $-183
Q3 2009 $105
Q2 2009 $364
Q1 2009 $316
Q4 2008 $149
Q3 2008 $-6
Q2 2008 $84
Q1 2008 $101
Q4 2007 $553
Q3 2007 $31
Q2 2007 $30
Q1 2007
Q4 2006 $880
Q3 2006 $-28
Q2 2006 $-33
Q1 2006
Q4 2005 $944
Q3 2005 $-2
Q2 2005 $-13
Q1 2005
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $49.169B $6.489B
Activision Blizzard, Inc., is the world's most successful standalone interactive entertainment company. Their portfolio includes some of the strongest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and their independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch. Their entertainment network has nearly 500 million monthly active users in 196 countries, and they're continuing to expand their capabilities across new platforms, genres, audiences and geographies. They're proud to be one of FORTUNE's `100 Best Companies To Work For` and their 9,000 employees are some of the best and brightest talents across entertainment, media and technology.
Stock Name Country Market Cap PE Ratio
Nintendo (NTDOY) Japan $42.723B 20.56
Electronic Arts (EA) United States $31.632B 26.12
Take-Two Interactive Software (TTWO) United States $13.059B 39.43
Hasbro (HAS) United States $12.484B 24.30
Mattel (MAT) United States $4.594B 0.00
Glu Mobile (GLUU) United States $1.081B 105.93
Blue Hat Interactive Entertainment Technology (BHAT) China $0.044B 0.00
JAKKS Pacific (JAKK) United States $0.031B 0.00