Activision Blizzard EBITDA 2010-2022 | ATVI

Activision Blizzard annual and quarterly EBITDA history from 2010 to 2022. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • Activision Blizzard EBITDA for the quarter ending March 31, 2022 was $0.578B, a 38.12% decline year-over-year.
  • Activision Blizzard EBITDA for the twelve months ending March 31, 2022 was $3.343B, a 0.59% decline year-over-year.
  • Activision Blizzard 2021 annual EBITDA was $3.699B, a 16.32% increase from 2020.
  • Activision Blizzard 2020 annual EBITDA was $3.18B, a 47.22% increase from 2019.
  • Activision Blizzard 2019 annual EBITDA was $2.16B, a 27.66% decline from 2018.
Activision Blizzard Annual EBITDA
(Millions of US $)
2021 $3,699
2020 $3,180
2019 $2,160
2018 $2,986
2017 $2,508
2016 $2,583
2015 $1,820
2014 $1,536
2013 $1,688
2012 $1,779
2011 $1,763
2010 $986
2009 $602
Activision Blizzard Quarterly EBITDA
(Millions of US $)
2022-03-31 $578
2021-12-31 $777
2021-09-30 $920
2021-06-30 $1,068
2021-03-31 $934
2020-12-31 $748
2020-09-30 $860
2020-06-30 $821
2020-03-31 $751
2019-12-31 $598
2019-09-30 $337
2019-06-30 $464
2019-03-31 $761
2018-12-31 $1,069
2018-09-30 $415
2018-06-30 $602
2018-03-31 $900
2017-12-31 $537
2017-09-30 $501
2017-06-30 $664
2017-03-31 $806
2016-12-31 $738
2016-09-30 $599
2016-06-30 $550
2016-03-31 $696
2015-12-31 $377
2015-09-30 $300
2015-06-30 $437
2015-03-31 $706
2014-12-31 $594
2014-09-30 $67
2014-06-30 $376
2014-03-31 $499
2013-12-31 $317
2013-09-30 $181
2013-06-30 $496
2013-03-31 $694
2012-12-31 $620
2012-09-30 $272
2012-06-30 $321
2012-03-31 $566
2011-12-31 $232
2011-09-30 $214
2011-06-30 $548
2011-03-31 $769
2010-12-31 $-159
2010-09-30 $133
2010-06-30 $380
2010-03-31 $632
2009-12-31 $-183
2009-09-30 $105
2009-06-30 $364
2009-03-31 $316
Sector Industry Market Cap Revenue
Consumer Discretionary Toys, Games and Hobby Products $60.924B $8.803B
Activision Blizzard, Inc., is the world's most successful standalone interactive entertainment company. Their portfolio includes some of the strongest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and their independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch. Their entertainment network has nearly 500 million monthly active users in 196 countries, and they're continuing to expand their capabilities across new platforms, genres, audiences and geographies. They're proud to be one of FORTUNE's `100 Best Companies To Work For` and their 9,000 employees are some of the best and brightest talents across entertainment, media and technology.
Stock Name Country Market Cap PE Ratio